Rust Charts89,289 playing · live

On air · chart position #1,718

NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets

Online 64.40.8.73:28010 checked 2h ago

moddedoxide
Launch Rust and join Website
48 hours · an hour a bar · full height is 200
2/ 200
players now
1% full
3
7-day average
peak 17
#1,718
rank
top 8%
resets
no wipes
8 new worlds this week: a reset every few hours, not a wipe schedule
–
next wipe
resets, no wipes

Players

NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets

2on now · 48h peak 12
AveragePeak
0510152020:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 02

Server performance

02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Tape log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 09:33 UTC9h ago – – – 5
Tue 27 Oct, 09:33 UTC1d ago – – – 4
Mon 26 Oct, 09:33 UTC2d ago – – – 2
Sun 25 Oct, 09:33 UTC3d ago – – – 1
Sat 24 Oct, 09:33 UTC4d ago – – – 1
Fri 23 Oct, 11:38 UTC5d ago – – – 0
Fri 23 Oct, 09:33 UTC5d ago – – – 0
Thu 22 Oct, 09:33 UTC6d ago – – – 3
Wed 21 Oct, 09:33 UTC7d ago – – – 1
Tue 20 Oct, 09:33 UTC8d ago – – – 2
On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
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UKN.GG - US Training Grounds - Medium IV
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0 / 150
2 / 100
Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun Game
NA · groups of 100000+ · 1 on average
0 / 50
[EU] Raid Simulator 2.0 (Raidsim)
EU · groups of 100+ · 218 on average
395 / 500
From the figures on this page

Quick answers

Server details

Is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets online, and how reliable is it?

NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is up as you read this. About 6 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. The first record Rust Charts holds of it is 13 September 2026.

Where is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets located?

No region tag is published by NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, but its name points to North America. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 64.40.8.73:28010.

Which version of Rust does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets run?

Rust network protocol 2635 and build 168909 on Windows is what NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets runs. Steam updates your game for you; all you need is the same protocol to join.

Does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets run smoothly?

The 48-hour average was 59 server fps; the lowest point was 59. At its fullest it held 1,768 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 1,311 MB. Lag, as players experience it, is low fps plus entities piling up.

Who is on

How busy is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets has 2 of its 200 slots filled right now. Seven-day figures: 3 players on average and 17 at the peak. The busiest stretch of the last 48 hours came at 23:00 UTC, averaging 8 players.

How does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets rank against other Rust servers?

The top 8% of ranked servers includes NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, at #1,718 on player hours for the last week.

Wipes and resets

What is the wipe schedule on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

A new world arrives on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets every few hours. No wipe schedule is kept, and those resets are not wipes.

Settings and map

What are the rules and settings on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

You will not find a gather rate in the name NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets. The group limit is 10 players. minigames & battle royale is the game mode, battle royale, arenas, parkour and Bedwars. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. Valve's VAC anti-cheat is active.

Which map does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets run?

The map on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is procedural, size 3,500, seed 1337, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of the map is: PAT Map FPS+.

Tags explained

Who runs NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

3 other servers we track share the perfect-rust.com hostname with NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, which points to a common operator.

Which Rust Charts lists and filters include NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

These Rust Charts lists include NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets: Modded Rust servers, Rust aim training servers, Rust battlefield servers and Region: North America. On the server list, these filters put it in view: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets mean?

The game's server browser sees these tags from NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets: gmrust (Game mode): Survival, in the standard Rust form; mp200 (Max players): 200 slots are available; ts10 (Group limit): No team can exceed 10; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^e (Minigames): Expect minigames here, including arenas, Bedwars and parkour; ^d (Combat training): Loot is handed over so you can train aim and PvP; ^i (Battlefield): High rates and kits drive the fast PvP here; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Listed as modded because plugins or settings differ from the base game. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Getting in

How do I join NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

The console is behind F1 in Rust: enter client.connect 64.40.8.73:28010 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. Head to https://www.perfect-rust.com/ for its website.

What each one means

Server tags

Published as mp200,ptrak,$r?,v2635,^e,^d,^i,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Survival, in the standard Rust form.
mp200
Max players 200 slots are available.
ts10
Group limit No team can exceed 10.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code This server has no region code.

Gameplay

^e
Minigames Expect minigames here, including arenas, Bedwars and parkour.
^d
Combat training Loot is handed over so you can train aim and PvP.
^i
Battlefield High rates and kits drive the fast PvP here.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Listed as modded because plugins or settings differ from the base game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.