On air · chart position #585
[NA] Raid Simulator 2.0 (Raidsim)
Online 208.52.152.39:28014 checked 10m ago
Players
[NA] Raid Simulator 2.0 (Raidsim)
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 05:05 UTC5h ago | – | – | – | 0 |
| Wed 28 Oct, 04:59 UTC6h ago | – | – | – | 5 |
| Wed 28 Oct, 04:01 UTC6h ago | – | – | – | 39 |
| Tue 27 Oct, 04:01 UTC1d ago | – | – | – | 35 |
| Mon 26 Oct, 04:01 UTC2d ago | – | – | – | 37 |
| Sun 25 Oct, 13:32 UTC2d ago | – | – | – | 18 |
| Sun 25 Oct, 04:01 UTC3d ago | – | – | – | 34 |
| Sat 24 Oct, 04:00 UTC4d ago | – | – | – | 40 |
| Fri 23 Oct, 04:01 UTC5d ago | – | – | – | 43 |
| Thu 22 Oct, 18:04 UTC5d ago | – | – | – | 14 |
| Thu 22 Oct, 04:01 UTC6d ago | – | – | – | 51 |
| Wed 21 Oct, 04:00 UTC7d ago | – | – | – | 49 |
| Tue 20 Oct, 04:01 UTC8d ago | – | – | – | 58 |
| Mon 19 Oct, 04:01 UTC9d ago | – | – | – | 31 |
| Sun 18 Oct, 04:01 UTC10d ago | – | – | – | 56 |
| Sat 17 Oct, 04:00 UTC11d ago | – | – | – | 45 |
| Fri 16 Oct, 04:00 UTC12d ago | – | – | – | 56 |
| Thu 15 Oct, 04:00 UTC13d ago | – | – | – | 33 |
| Wed 14 Oct, 04:01 UTC14d ago | – | – | – | 29 |
| Tue 13 Oct, 04:00 UTC15d ago | – | – | – | 63 |
Similar servers
Quick answers
Host and version
Is [NA] Raid Simulator 2.0 (Raidsim) online, and how reliable is it?
You will find [NA] Raid Simulator 2.0 (Raidsim) online at this moment. The uptime it reports puts its last restart about 3 hours ago. It stayed up 100% of the last 7 full days, 168 of 168 hours. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is [NA] Raid Simulator 2.0 (Raidsim) located?
The name of [NA] Raid Simulator 2.0 (Raidsim) points to North America, though no region tag is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 208.52.152.39:28014.
Which version of Rust does [NA] Raid Simulator 2.0 (Raidsim) run?
Rust network protocol 2635 and build 168909 on Linux is the version [NA] Raid Simulator 2.0 (Raidsim) runs. Joining needs the same protocol on your game; Steam handles the update.
Does [NA] Raid Simulator 2.0 (Raidsim) run smoothly?
Never under 86, and 100 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 246,151 entities. Memory use peaked at 3,696 MB. Rising entity counts and low fps are the source of the lag players report.
Population
How busy is [NA] Raid Simulator 2.0 (Raidsim)?
On [NA] Raid Simulator 2.0 (Raidsim), 10 players are in and 150 slots are the ceiling. Seven-day figures: 26 players on average and 79 at the peak. The busiest stretch of the last 48 hours came at 03:00 UTC, averaging 61 players.
How does [NA] Raid Simulator 2.0 (Raidsim) rank against other Rust servers?
In the seven-day player hours table, [NA] Raid Simulator 2.0 (Raidsim) is #585, inside the top 3% of all ranked servers.
Wipes and resets
What is the wipe schedule on [NA] Raid Simulator 2.0 (Raidsim)?
A new world arrives on [NA] Raid Simulator 2.0 (Raidsim) every few hours. No wipe schedule is kept, and those resets are not wipes.
Settings and map
What are the rules and settings on [NA] Raid Simulator 2.0 (Raidsim)?
You will not find a gather rate in the name [NA] Raid Simulator 2.0 (Raidsim). The group limit is 100 players. minigames & battle royale is the game mode, battle royale, arenas, parkour and Bedwars. Plugins or settings change the game, and it is listed under Modded. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.
Which map does [NA] Raid Simulator 2.0 (Raidsim) run?
The map on [NA] Raid Simulator 2.0 (Raidsim) is procedural, size 4,096, seed 1337, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps. You will see the map name as: discord.gg/raidsim.
Lists and filters
Which Rust Charts lists and filters include [NA] Raid Simulator 2.0 (Raidsim)?
These Rust Charts lists include [NA] Raid Simulator 2.0 (Raidsim): Modded Rust servers, Rust aim training servers and Region: North America. On the server list, these filters put it in view: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 25+ on average.
What do the server tags on [NA] Raid Simulator 2.0 (Raidsim) mean?
The game's server browser sees these tags from [NA] Raid Simulator 2.0 (Raidsim): gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): The server holds 150 slots; ts100 (Group limit): The team cap is 100; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^e (Minigames): Expect minigames here, including arenas, Bedwars and parkour; ^d (Combat training): A training server for aim and PvP, with loot provided; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join [NA] Raid Simulator 2.0 (Raidsim)?
The console is behind F1 in Rust: enter client.connect 208.52.152.39:28014 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You can find its website at https://raidsimulator.com.