On air · chart position #39
[EU] Raid Simulator 2.0 (Raidsim)
Online 64.40.9.35:28014 checked 11m ago
Players
[EU] Raid Simulator 2.0 (Raidsim)
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 0.2% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 12:20 UTC11h ago | – | – | – | 250 |
| Wed 28 Oct, 11:32 UTC11h ago | – | – | – | 275 |
| Wed 28 Oct, 06:08 UTC17h ago | – | – | – | 0 |
| Wed 28 Oct, 05:24 UTC18h ago | – | – | – | 0 |
| Wed 28 Oct, 05:05 UTC18h ago | – | – | – | 17 |
| Wed 28 Oct, 04:00 UTC19h ago | – | – | – | 104 |
| Tue 27 Oct, 04:01 UTC1d ago | – | – | – | 80 |
| Mon 26 Oct, 04:01 UTC2d ago | – | – | – | 83 |
| Sun 25 Oct, 13:32 UTC3d ago | – | – | – | 320 |
| Sun 25 Oct, 04:00 UTC3d ago | – | – | – | 124 |
| Sat 24 Oct, 04:00 UTC4d ago | – | – | – | 128 |
| Fri 23 Oct, 04:00 UTC5d ago | – | – | – | 73 |
| Thu 22 Oct, 18:04 UTC6d ago | – | – | – | 369 |
| Thu 22 Oct, 04:01 UTC6d ago | – | – | – | 118 |
| Wed 21 Oct, 04:01 UTC7d ago | – | – | – | 85 |
| Tue 20 Oct, 04:00 UTC8d ago | – | – | – | 61 |
| Mon 19 Oct, 04:00 UTC9d ago | – | – | – | 64 |
| Sun 18 Oct, 04:00 UTC10d ago | – | – | – | 83 |
| Sat 17 Oct, 04:00 UTC11d ago | – | – | – | 110 |
| Fri 16 Oct, 04:00 UTC12d ago | – | – | – | 82 |
Similar servers
Quick answers
Server details
Is [EU] Raid Simulator 2.0 (Raidsim) online, and how reliable is it?
You will find [EU] Raid Simulator 2.0 (Raidsim) online at this moment. About 9 hours ago is when it last restarted, to go by the uptime it reports. 168 of 168 hours is what it managed over the past 7 full days, 100% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is [EU] Raid Simulator 2.0 (Raidsim) located?
Without a region tag, [EU] Raid Simulator 2.0 (Raidsim) still has a name that points to Europe. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 64.40.9.35:28014 is its address.
Which version of Rust does [EU] Raid Simulator 2.0 (Raidsim) run?
Rust network protocol 2635 and build 168909 on Linux is the version [EU] Raid Simulator 2.0 (Raidsim) runs. Joining needs the same protocol on your game; Steam handles the update.
Does [EU] Raid Simulator 2.0 (Raidsim) run smoothly?
Never under 8, and 93 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 336,865 entities. Memory use peaked at 11,980 MB. What players feel as lag comes from low fps and an entity count on the rise.
Population
How busy is [EU] Raid Simulator 2.0 (Raidsim)?
On [EU] Raid Simulator 2.0 (Raidsim), 262 players are in and 500 slots are the ceiling. Averaging 221 players across seven days, it reached 439 at most. Over the past 48 hours, 19:00 UTC drew the most, at 418 players on average.
How does [EU] Raid Simulator 2.0 (Raidsim) rank against other Rust servers?
Player hours over the past week put [EU] Raid Simulator 2.0 (Raidsim) at #39, among the top 0.2% of ranked servers.
Wipe schedule
What is the wipe schedule on [EU] Raid Simulator 2.0 (Raidsim)?
Every few hours [EU] Raid Simulator 2.0 (Raidsim) starts a fresh world, so there is no wipe schedule, and the resets do not count as wipes.
How it is set up
What are the rules and settings on [EU] Raid Simulator 2.0 (Raidsim)?
The name [EU] Raid Simulator 2.0 (Raidsim) carries no gather rate. 100 players is the maximum for a group. minigames & battle royale is the game mode, battle royale, arenas, parkour and Bedwars. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. Valve's VAC anti-cheat is active.
Which map does [EU] Raid Simulator 2.0 (Raidsim) run?
A procedural map of size 4,096 with seed 1337, generated by the game, is what [EU] Raid Simulator 2.0 (Raidsim) runs. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of the map is: discord.gg/raidsim.
Lists and filters
Which Rust Charts lists and filters include [EU] Raid Simulator 2.0 (Raidsim)?
These Rust Charts lists include [EU] Raid Simulator 2.0 (Raidsim): EU Rust servers, Modded Rust servers and Rust aim training servers. On the server list, these filters put it in view: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 200; Average players: 200+ on average.
What do the server tags on [EU] Raid Simulator 2.0 (Raidsim) mean?
These are the tags [EU] Raid Simulator 2.0 (Raidsim) makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp500 (Max players): The server holds 500 slots; ts100 (Group limit): Teams are capped at 100; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^e (Minigames): Expect minigames here, including arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP here; the loot comes to you; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join [EU] Raid Simulator 2.0 (Raidsim)?
Enter client.connect 64.40.9.35:28014 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. Head to https://raidsimulator.com for its website.