Players
[SEA] Facepunch 1
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 69, 20 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW27d ago | 69 | – | running | 6 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is [SEA] Facepunch 1 online, and how reliable is it?
[SEA] Facepunch 1 is up as you read this. The uptime it reports puts its last restart about 23 hours ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is [SEA] Facepunch 1 located?
No region tag is published by [SEA] Facepunch 1, but its name points to Asia. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 15.235.180.212:28015.
Which version of Rust does [SEA] Facepunch 1 run?
The build behind [SEA] Facepunch 1 is Rust network protocol 2635 and build 168909, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does [SEA] Facepunch 1 run smoothly?
Never under 103, and 147 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 143,949 entities. Its memory climbed as high as 5,823 MB. Lag, as players experience it, is low fps plus entities piling up.
Population
How busy is [SEA] Facepunch 1?
Right now 13 players are on [SEA] Facepunch 1, out of 300 slots. Over the last week it averaged 13 players; the high point was 36. Over the past 48 hours, 15:00 UTC drew the most, at 27 players on average.
How does [SEA] Facepunch 1 rank against other Rust servers?
Player hours over the past week put [SEA] Facepunch 1 at #798, among the top 4% of ranked servers.
Wipe schedule
What does wipe day look like on [SEA] Facepunch 1?
The busiest point of its recent wipes averaged 69 players. 20 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on [SEA] Facepunch 1?
The force wipe is the only wipe on [SEA] Facepunch 1, once a month. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 27 days 18 hours is how long ago its current world was made. The tags state a monthly wipe schedule.
How it is set up
What are the rules and settings on [SEA] Facepunch 1?
The name [SEA] Facepunch 1 carries no gather rate. The default group size of 8 players applies here. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. You will find it in the Official tab in Rust. Vanilla is its own label: nothing is changed: rates, kits and rules are all Facepunch's own. Valve's VAC anti-cheat is active.
Which map does [SEA] Facepunch 1 run?
The map on [SEA] Facepunch 1 is procedural, size 4,500, seed 183258278, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tag guide
Who runs [SEA] Facepunch 1?
124 other servers we track share the playrust.com hostname with [SEA] Facepunch 1, which points to a common operator.
Which Rust Charts lists and filters include [SEA] Facepunch 1?
The Rust Charts lists that carry [SEA] Facepunch 1 are: Rust tutorial servers, Official Rust servers and Vanilla Rust servers. On the server list, these filters put it in view: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
What do the server tags on [SEA] Facepunch 1 mean?
These are the tags [SEA] Facepunch 1 makes public, and the server browser reads them: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, in the standard Rust form; mp300 (Max players): It has 300 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^m (Monthly): One wipe a month, together with the force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^t (Tutorial on): Facepunch's tutorial is available for newcomers; sc2 (Custom tag): The owner or a plugin added this tag. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join [SEA] Facepunch 1?
Enter client.connect 15.235.180.212:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.
