Players
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 11h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 19:11 UTC12h ago | – | – | running | 5 |
| Thu 22 Oct, 19:11 UTC7d ago | 23 | halved by day 5 | 7 days | 4 |
| Thu 15 Oct, 19:11 UTC14d ago | 26 | halved by day 4 | 7 days | 9 |
| Thu 8 Oct, 19:11 UTC21d ago | 36 | halved by day 5 | 7 days | 10 |
| Thu 1 Oct, 18:03 UTC FW28d ago | 30 | halved by day 6 | 7 days | 6 |
| Thu 24 Sep, 19:10 UTC35d ago | 35 | halved by day 5 | 7 days | 18 |
| Thu 17 Sep, 19:11 UTC42d ago | 49 | held half | 7 days | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ online, and how reliable is it?
Right now PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ is running. The uptime it reports puts its last restart about 6 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ located?
The region code for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ is us1, but no region is given. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 64.40.8.156:24014.
Which version of Rust does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ run?
Rust network protocol 2635 and build 168909 on Linux is what PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ runs. Joining needs the same protocol on your game; Steam handles the update.
Does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ run smoothly?
It averaged 40 server fps over the last 48 hours, with a floor of 33. At its fullest it held 87,586 entities: buildings, deployables and the rest of the world. Memory use peaked at 4,710 MB. Rising entity counts and low fps are the source of the lag players report.
Population
How busy is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/?
On PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/, 11 players are in and 200 slots are the ceiling. Over the last week it averaged 9 players; the high point was 20. The busiest stretch of the last 48 hours came at 01:00 UTC, averaging 17 players.
How does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ rank against other Rust servers?
The top 5% of ranked servers includes PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/, at #1,006 on player hours for the last week.
Wipe schedule
What does wipe day look like on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/?
The busiest point of its recent wipes averaged 28 players. 1 hours after the latest wipe, the crowd peaked. Half the peak was the floor until the next wipe in 0% of recent wipes. By day 5 it had fallen below half in the wipes that did not hold.
What is the wipe schedule on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ runs on a wipe rhythm of every Thursday at 19:11 UTC. Thursday 5 November at 19:00 UTC is the next wipe, the force wipe that takes every Rust server. 12 hours is how long ago its current world was made. Its tags carry a wipe schedule of once a week.
How it is set up
What are the rules and settings on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ goes by its name: gather rate 2x. The group limit is 100 players. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on: that is Valve's anti-cheat.
Which map does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ run?
The map on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ is procedural, size 3,500, seed 1, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will see the map name as: Custom Mods / FPS+ / 4 Max.
Tag guide
Who runs PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/?
The theprojectlazarus.com hostname PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ uses is also published by 2 other tracked servers — they're most likely under one operator.
Which Rust Charts lists and filters include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/?
The Rust Charts lists that carry PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ are: 2x Rust server charts and Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x; Players now: At least 10.
What do the server tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ mean?
The game's server browser sees these tags from PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/: gmvanilla (Game mode): Vanilla survival is the mode; mp200 (Max players): It has 200 slots; ts100 (Group limit): Teams are capped at 100; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $rus1 (Region code): us1 is the region code recorded for this server; ^w (Weekly): It wipes weekly; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/?
Enter client.connect 64.40.8.156:24014 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. You can find its website at https://theprojectlazarus.com/.
