Rust Charts47,288 playing · live

On air · chart position #1,006

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/

Online 64.40.8.156:24014 checked 8m ago

2x weekly wipes moddedoxide
Launch Rust and join Website
48 hours · an hour a bar · full height is 200
11/ 200
players now
6% full
9
7-day average
peak 20
#1,006
rank
top 5%
12h ago
last wipe
weekly schedule
6d 11h
next wipe
Thu 5 Nov, 19:00 UTC FW

Players

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/

11on now · 48h peak 19
AveragePeakWipe
0510152008:0017:0003:0012:0021:0006:00Wiped Thu 29 Oct, 19:11 UTCWIPE

Hourly average and peak, UTC.

Channel 02

Server performance

Server fpsWipe
01020304008:0017:0003:0012:0021:0006:00Wiped Thu 29 Oct, 19:11 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 11h. The force wipe · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
28
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 5

Coming wipes

6d 11h
Thu 5 Nov, 19:00 UTC
FW
13d 11h
Thu 12 Nov, 19:11 UTC
20d 11h
Thu 19 Nov, 19:11 UTC
27d 11h
Thu 26 Nov, 19:11 UTC
34d 11h
Thu 3 Dec, 19:00 UTC
FW
41d 11h
Thu 10 Dec, 19:11 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 23, 1 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 19:11 UTC12h ago – – running 5
Thu 22 Oct, 19:11 UTC7d ago 23 halved by day 5 7 days 4
Thu 15 Oct, 19:11 UTC14d ago 26 halved by day 4 7 days 9
Thu 8 Oct, 19:11 UTC21d ago 36 halved by day 5 7 days 10
Thu 1 Oct, 18:03 UTC FW28d ago 30 halved by day 6 7 days 6
Thu 24 Sep, 19:10 UTC35d ago 35 halved by day 5 7 days 18
Thu 17 Sep, 19:11 UTC42d ago 49 held half 7 days 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Magic Rust #18 — Vanilla 2x | Baйп 28.10
EU · groups of 150+ · 2x · weekly · 339 on average
401 / 390
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10
EU · groups of 300+ · 2x · weekly · 321 on average
31 / 1000
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10
EU · groups of 300+ · 2x · weekly · 293 on average
81 / 1900
Magic Rust #14 — Modded 2x (No limit) | Pyccкий
EU · groups of 300+ · 2x · weekly · 290 on average
93 / 100
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!
EU · groups of 12+ · 2x · weekly · 220 on average
41 / 100
VANILLA x2 | GGRust #4 | Для нoвичкoв 2x
EU · groups of 300+ · 2x · weekly · 132 on average
17 / 100
From the figures on this page

Quick answers

Host and version

Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ online, and how reliable is it?

Right now PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ is running. The uptime it reports puts its last restart about 6 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.

Where is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ located?

The region code for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ is us1, but no region is given. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 64.40.8.156:24014.

Which version of Rust does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ run?

Rust network protocol 2635 and build 168909 on Linux is what PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ runs. Joining needs the same protocol on your game; Steam handles the update.

Does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ run smoothly?

It averaged 40 server fps over the last 48 hours, with a floor of 33. At its fullest it held 87,586 entities: buildings, deployables and the rest of the world. Memory use peaked at 4,710 MB. Rising entity counts and low fps are the source of the lag players report.

Population

How busy is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/?

On PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/, 11 players are in and 200 slots are the ceiling. Over the last week it averaged 9 players; the high point was 20. The busiest stretch of the last 48 hours came at 01:00 UTC, averaging 17 players.

How does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ rank against other Rust servers?

The top 5% of ranked servers includes PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/, at #1,006 on player hours for the last week.

Wipe schedule

What does wipe day look like on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/?

The busiest point of its recent wipes averaged 28 players. 1 hours after the latest wipe, the crowd peaked. Half the peak was the floor until the next wipe in 0% of recent wipes. By day 5 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ runs on a wipe rhythm of every Thursday at 19:11 UTC. Thursday 5 November at 19:00 UTC is the next wipe, the force wipe that takes every Rust server. 12 hours is how long ago its current world was made. Its tags carry a wipe schedule of once a week.

How it is set up

What are the rules and settings on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ goes by its name: gather rate 2x. The group limit is 100 players. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on: that is Valve's anti-cheat.

Which map does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ run?

The map on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ is procedural, size 3,500, seed 1, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will see the map name as: Custom Mods / FPS+ / 4 Max.

Tag guide

Who runs PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/?

The theprojectlazarus.com hostname PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ uses is also published by 2 other tracked servers — they're most likely under one operator.

Which Rust Charts lists and filters include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/?

The Rust Charts lists that carry PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ are: 2x Rust server charts and Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x; Players now: At least 10.

What do the server tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ mean?

The game's server browser sees these tags from PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/: gmvanilla (Game mode): Vanilla survival is the mode; mp200 (Max players): It has 200 slots; ts100 (Group limit): Teams are capped at 100; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $rus1 (Region code): us1 is the region code recorded for this server; ^w (Weekly): It wipes weekly; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Join details

How do I join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/?

Enter client.connect 64.40.8.156:24014 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. You can find its website at https://theprojectlazarus.com/.

What each one means

Server tags

Published as mp200,ptrak,$rus1,v2635,^w,gmvanilla,cs168909,ts100,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp200
Max players It has 200 slots.
ts100
Group limit Teams are capped at 100.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build This server reports build 168909.
ptrak
Networking RakNet is the network layer here, the game's default.
$rus1
Region code us1 is the region code recorded for this server.

Wipe schedule

^w
Weekly It wipes weekly.

Mods and access

^o
Oxide The plugin framework is Oxide, also known as uMod.
^z
Modded Listed as modded because plugins or settings differ from the base game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.