On air · chart position #15,426
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN
Online 64.40.8.156:23014 checked 1h ago
Players
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 20:32 UTC, in 1d 1h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN online, and how reliable is it?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is up as you read this. The uptime it reports puts its last restart about 16 hours ago. It stayed up 100% of the last 7 full days, 168 of 168 hours. Rust Charts has tracked it since 13 September 2026.
Where is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN located?
With region code us1, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN still gives no region. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 64.40.8.156:23014.
Which version of Rust does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN run?
The build behind PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is Rust network protocol 2633 and build 163493, hosted on Linux. Steam updates your game for you; all you need is the same protocol to join.
Does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN run smoothly?
It averaged 40 server fps over the last 48 hours, with a floor of 38. At its fullest it held 87,124 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 2,790 MB. Lag, as players experience it, is low fps plus entities piling up.
Who is on
How busy is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Right now 0 players are on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, out of 50 slots. 0 players was the seven-day average.
How does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN rank against other Rust servers?
The top 69% of ranked servers includes PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, at #15,426 on player hours for the last week.
Wipes and resets
What is the wipe schedule on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
The next wipe on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is an estimate based on weekly: 7 days after its last wipe. Thursday 29 October at 20:32 UTC is when the next wipe is due. 47 days 22 hours is how long ago its current world was made. A weekly wipe schedule is published in its tags.
How it is set up
What are the rules and settings on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
The name PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN carries no gather rate. The group limit is 100 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. You will find Oxide plugins running. Valve's VAC anti-cheat is active.
Which map does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN run?
The map on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is procedural, size 3,500, seed 1, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of the map is: Custom Mods / FPS+ / 4 Max.
Lists and filters
Who runs PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
2 other servers we track share the theprojectlazarus.com hostname with PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, which points to a common operator.
Which Rust Charts lists and filters include PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
These Rust Charts lists include PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN mean?
These are the tags PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN makes public, and the server browser reads them: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): It has 50 slots; ts100 (Group limit): Teams are capped at 100; v2633 (Protocol): The server speaks protocol 2633, so your game needs the same version; cs163493 (Build): The game build is 163493; ptrak (Networking): RakNet is the network layer here, the game's default; $rus1 (Region code): Region code: us1; ^w (Weekly): Wipes happen every week; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Enter client.connect 64.40.8.156:23014 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.