Off air · chart position #14,109
Local Build
Offline 46.191.190.67:28015 checked 27d ago
Players
Local Build
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Local Build online, and how reliable is it?
You will not get on Local Build just now: it is offline, last seen 27 days 9 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Its earliest entry with Rust Charts dates from 1 October 2026.
Where is Local Build located?
No region is published by Local Build. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 46.191.190.67:28015.
Which version of Rust does Local Build run?
Rust network protocol 2633 and build 165217 on Linux is what Local Build runs. Joining needs the same protocol on your game; Steam handles the update.
Population
How busy is Local Build?
Local Build is offline at the moment; the last sighting was 27 days 9 hours ago.
How does Local Build rank against other Rust servers?
The top 60% of ranked servers includes Local Build, at #14,109 on player hours for the last week.
Wipes and resets
What is the wipe schedule on Local Build?
Local Build's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 28 days 23 hours.
How it is set up
What are the rules and settings on Local Build?
You will not find a gather rate in the name Local Build. 8 players is the group limit, the default for the game. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Community is where it appears in the server browser; it is a community server. The anti-cheat VAC from Valve is off.
Which map does Local Build run?
The map on Local Build is procedural, made by the game.
Tag guide
Which Rust Charts lists and filters include Local Build?
The Rust Charts lists that carry Local Build are: Rust build servers and Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local Build mean?
The game's server browser sees these tags from Local Build: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): Team size is capped at 8, the default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join Local Build?
Press F1 in Rust to open the console and type client.connect 46.191.190.67:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.