Players
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 11% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 14:41 UTC, in 13h. Every Friday at 14:41 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 29 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:41 UTC6d ago | 7 | – | running | 0 |
| Fri 16 Oct, 13:49 UTC13d ago | 5 | halved by day 5 | 7 days | 0 |
| Fri 9 Oct, 13:52 UTC20d ago | 7 | halved by day 6 | 7 days | 1 |
| Thu 1 Oct, 18:11 UTC FW28d ago | 6 | held half | 7.8 days | 1 |
| Fri 25 Sep, 15:11 UTC34d ago | 7 | halved by day 3 | 6.1 days | 3 |
| Fri 18 Sep, 14:04 UTC41d ago | 6 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?
Right now RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is running. Going by the reported uptime, it restarted roughly 11 hours ago. Of the past 7 full days it was running for 143 of 168 hours, or 85% of the time. Rust Charts has tracked it since 13 September 2026.
Where is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] located?
No region is published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 216.39.240.13:28068.
Which version of Rust does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run?
The build behind RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is Rust network protocol 2635 and build 168909, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run smoothly?
The 48-hour average was 29 server fps; the lowest point was 6. At its fullest it held 147,837 entities: buildings, deployables and the rest of the world. Memory use peaked at 4,817 MB. Lag, as players experience it, is low fps plus entities piling up.
Who is on
How busy is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Right now 1 players are on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], out of 101 slots. Averaging 2 players across seven days, it reached 7 at most. 16:00 UTC was the peak of the last 48 hours, with 3 players on average.
How does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?
In the seven-day player hours table, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is #2,426, inside the top 11% of all ranked servers.
Wipe days
What does wipe day look like on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
The busiest point of its recent wipes averaged 6 players. 29 hours after the latest wipe, the crowd peaked. Half the peak was the floor until the next wipe in 40% of recent wipes. By day 5 it had fallen below half in the wipes that did not hold.
What is the wipe schedule on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs on a wipe rhythm of every Friday at 14:41 UTC. The wipe after this one is due Friday 30 October at 14:41 UTC. 6 days 10 hours is how long ago its current world was made. Its tags carry a wipe schedule of once a week.
Settings and map
What are the rules and settings on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] goes by its name: gather rate 1000x. 8 players is the group limit, the default for the game. You play roleplay, roleplay rules, towns and jobs. Plugins or settings change the game, and it is listed under Modded. Carbon plugins are running on it. VAC is on: that is Valve's anti-cheat.
Which map does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run?
A procedural map of size 4,500 with seed 674966623, generated by the game, is what RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tags explained
Which Rust Charts lists and filters include RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
These Rust Charts lists include RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: Rust servers above 10x, Modded Rust servers, Rust PvE servers, Rust roleplay servers and Rust zombie server charts. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
What do the server tags on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] mean?
gmrust (Game mode): The game mode is standard Rust survival; mp101 (Max players): It has 101 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^w (Weekly): It wipes weekly; ^r (Roleplay): Roleplay is the point of this server; ^p (PvE): PvE, so the danger comes from the world rather than from players; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): Carbon serves as the plugin framework — that's the set of tags RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Press F1 in Rust to open the console and type client.connect 216.39.240.13:28068. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you. https://www.rust-gaming-nation.com/ is where its website sits.
