On air · chart position #15,339
DeAnthonyForeskin
Online 216.201.73.95:10000 checked 11m ago
Players
DeAnthonyForeskin
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is DeAnthonyForeskin online, and how reliable is it?
DeAnthonyForeskin is up as you read this. The uptime it reports puts its last restart about 3 days 22 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Rust Charts has tracked it since 13 September 2026.
Where is DeAnthonyForeskin located?
The region code for DeAnthonyForeskin is us1, but no region is given. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 216.201.73.95:10000 is its address.
Which version of Rust does DeAnthonyForeskin run?
The build behind DeAnthonyForeskin is Rust network protocol 2623 and build 147729, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does DeAnthonyForeskin run smoothly?
Never under 236, and 240 server fps on average, is how the last 48 hours went. At its fullest it held 20,326 entities: buildings, deployables and the rest of the world. At most it took 1,755 MB of memory. Lag, as players experience it, is low fps plus entities piling up.
Population
How busy is DeAnthonyForeskin?
Right now 0 players are on DeAnthonyForeskin, out of 15 slots. Its average over the past week comes to 0 players.
How does DeAnthonyForeskin rank against other Rust servers?
Player hours over the past week put DeAnthonyForeskin at #15,339, among the top 69% of ranked servers.
Wipe days
What is the wipe schedule on DeAnthonyForeskin?
The estimate for DeAnthonyForeskin's next wipe comes from the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. The world it runs now dates from 208 days 20 hours. A monthly wipe schedule is published in its tags.
Rules and world
What are the rules and settings on DeAnthonyForeskin?
No gather rate appears in the name DeAnthonyForeskin. The default group size of 8 players applies here. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. Vanilla is its own label: vanilla: no changed rates, kits or rules from Facepunch's game. VAC is on: that is Valve's anti-cheat.
Which map does DeAnthonyForeskin run?
DeAnthonyForeskin runs a procedural map of size 2,000 with seed 1001019923, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tags explained
Which Rust Charts lists and filters include DeAnthonyForeskin?
These Rust Charts lists include DeAnthonyForeskin: Rust community servers, unmodded and Vanilla Rust servers. These filters on the server list bring it up: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on DeAnthonyForeskin mean?
These are the tags DeAnthonyForeskin makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): 15 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2623 (Protocol): Your game must run protocol 2623 to get in; cs147729 (Build): Build 147729 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $rus1 (Region code): Region code: us1; ^m (Monthly): One wipe a month, together with the force wipe; ^v (Vanilla): Vanilla: no changed rates, kits or rules from Facepunch's game. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join DeAnthonyForeskin?
Enter client.connect 216.201.73.95:10000 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.