On air · chart position #15,120
Trust Issues
Online EU 208.115.206.26:28215 checked 9m ago
Players
Trust Issues
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:04 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Trust Issues online, and how reliable is it?
Right now Trust Issues is running. About 14 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is Trust Issues located?
With its EU tag, Trust Issues puts itself in Europe. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 208.115.206.26:28215.
Which version of Rust does Trust Issues run?
Rust network protocol 2634 and build 167584 on Windows is what Trust Issues runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does Trust Issues run smoothly?
Never under 78, and 110 server fps on average, is how the last 48 hours went. At its fullest it held 99,596 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,031 MB. Lag, as players experience it, is low fps plus entities piling up.
Population
How busy is Trust Issues?
Right now 0 players are on Trust Issues, out of 50 slots. Averaging 0 players across seven days, it reached 1 at most.
How does Trust Issues rank against other Rust servers?
On player hours for the past week, Trust Issues is #15,120: top 68% overall and #2,510 in Europe.
Wipes and resets
What does wipe day look like on Trust Issues?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on Trust Issues?
A single monthly wipe, the force wipe, is all Trust Issues runs. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. The world in play was made 27 days 16 hours. A monthly wipe schedule is published in its tags.
How it is set up
What are the rules and settings on Trust Issues?
No gather rate appears in the name Trust Issues. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. The server browser lists it under Community, as a community server. Vanilla is its own label: vanilla: no changed rates, kits or rules from Facepunch's game. VAC is on: that is Valve's anti-cheat.
Which map does Trust Issues run?
The map on Trust Issues is procedural, size 4,250, seed 1332784174, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tags explained
Which Rust Charts lists and filters include Trust Issues?
The Rust Charts lists that carry Trust Issues are: EU Rust servers, Rust community servers, unmodded and Vanilla Rust servers. These filters on the server list bring it up: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Trust Issues mean?
The game's server browser sees these tags from Trust Issues: gmrust (Game mode): Standard survival rules apply; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): One wipe a month, together with the force wipe; ^v (Vanilla): Vanilla: no changed rates, kits or rules from Facepunch's game; EU (Europe): The server browser files this one under Europe. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join Trust Issues?
Press F1 in Rust to open the console and type client.connect 208.115.206.26:28215. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.