On air · chart position #5,982
Facepunch Release
Online 198.244.177.77:28017 checked 10m ago
Players
Facepunch Release
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Facepunch Release online, and how reliable is it?
Right now Facepunch Release is running. The uptime it reports puts its last restart about 5 hours ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Rust Charts has tracked it since 13 September 2026.
Where is Facepunch Release located?
From Facepunch Release, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 198.244.177.77:28017 is its address.
Which version of Rust does Facepunch Release run?
Rust network protocol 2635 and build 168909 on Windows is what Facepunch Release runs. Joining needs the same protocol on your game; Steam handles the update.
Does Facepunch Release run smoothly?
Never under 29, and 91 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 116,429 entities. Its memory climbed as high as 4,525 MB. Rising entity counts and low fps are the source of the lag players report.
Player counts
How busy is Facepunch Release?
Right now 0 players are on Facepunch Release, out of 500 slots. Seven-day figures: 0 players on average and 2 at the peak. The busiest stretch of the last 48 hours came at 08:00 UTC, averaging 1 players.
How does Facepunch Release rank against other Rust servers?
In the seven-day player hours table, Facepunch Release is #5,982, inside the top 27% of all ranked servers.
Wipes and resets
What is the wipe schedule on Facepunch Release?
Facepunch Release's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 30 days 7 hours.
Settings and map
What are the rules and settings on Facepunch Release?
The name Facepunch Release carries no gather rate. The default group size of 8 players applies here. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The Official tab in Rust includes it. VAC is on: that is Valve's anti-cheat.
Which map does Facepunch Release run?
Facepunch Release runs a procedural map of size 4,500 with seed 6974352, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Lists and filters
Who runs Facepunch Release?
The playrust.com hostname Facepunch Release uses is also published by 124 other tracked servers — they're most likely under one operator.
Which Rust Charts lists and filters include Facepunch Release?
These Rust Charts lists include Facepunch Release: Official Rust servers. On the server list, these filters put it in view: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
What do the server tags on Facepunch Release mean?
The game's server browser sees these tags from Facepunch Release: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, in the standard Rust form; mp500 (Max players): 500 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join Facepunch Release?
The console is behind F1 in Rust: enter client.connect 198.244.177.77:28017 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.