Rust Charts104,075 playing · live

On air · chart position #5,982

Facepunch Release

Online 198.244.177.77:28017 checked 10m ago

Launch Rust and join
48 hours · an hour a bar · full height is 500
0/ 500
players now
0% full
0
7-day average
peak 2
#5,982
rank
top 27%
30d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

Facepunch Release

0on now · 48h peak 1
AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 02

Server performance

05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 512 on average
322 / 375
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
436 / 475
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 280 on average
964 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
49 / 100
eulongtest (private perf box)
EU · groups of 14+ · monthly · 267 on average
480 / 8
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 265 on average
989 / 1000
From the figures on this page

Quick answers

Server details

Is Facepunch Release online, and how reliable is it?

Right now Facepunch Release is running. The uptime it reports puts its last restart about 5 hours ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Rust Charts has tracked it since 13 September 2026.

Where is Facepunch Release located?

From Facepunch Release, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 198.244.177.77:28017 is its address.

Which version of Rust does Facepunch Release run?

Rust network protocol 2635 and build 168909 on Windows is what Facepunch Release runs. Joining needs the same protocol on your game; Steam handles the update.

Does Facepunch Release run smoothly?

Never under 29, and 91 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 116,429 entities. Its memory climbed as high as 4,525 MB. Rising entity counts and low fps are the source of the lag players report.

Player counts

How busy is Facepunch Release?

Right now 0 players are on Facepunch Release, out of 500 slots. Seven-day figures: 0 players on average and 2 at the peak. The busiest stretch of the last 48 hours came at 08:00 UTC, averaging 1 players.

How does Facepunch Release rank against other Rust servers?

In the seven-day player hours table, Facepunch Release is #5,982, inside the top 27% of all ranked servers.

Wipes and resets

What is the wipe schedule on Facepunch Release?

Facepunch Release's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 30 days 7 hours.

Settings and map

What are the rules and settings on Facepunch Release?

The name Facepunch Release carries no gather rate. The default group size of 8 players applies here. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The Official tab in Rust includes it. VAC is on: that is Valve's anti-cheat.

Which map does Facepunch Release run?

Facepunch Release runs a procedural map of size 4,500 with seed 6974352, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.

Lists and filters

Who runs Facepunch Release?

The playrust.com hostname Facepunch Release uses is also published by 124 other tracked servers — they're most likely under one operator.

Which Rust Charts lists and filters include Facepunch Release?

These Rust Charts lists include Facepunch Release: Official Rust servers. On the server list, these filters put it in view: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

What do the server tags on Facepunch Release mean?

The game's server browser sees these tags from Facepunch Release: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, in the standard Rust form; mp500 (Max players): 500 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

How to join

How do I join Facepunch Release?

The console is behind F1 in Rust: enter client.connect 198.244.177.77:28017 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

On Rust Charts

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival, in the standard Rust form.
mp500
Max players 500 slots are available.
ts8
Group limit Team size is capped at 8, the default.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.