Players
[SA] Facepunch 2
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 27, 47 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW27d ago | 27 | – | running | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is [SA] Facepunch 2 online, and how reliable is it?
Right now [SA] Facepunch 2 is running. The uptime it reports puts its last restart about 22 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is [SA] Facepunch 2 located?
No region is published by [SA] Facepunch 2. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 185.50.107.85:28015.
Which version of Rust does [SA] Facepunch 2 run?
Rust network protocol 2635 and build 168909 on Windows is the version [SA] Facepunch 2 runs. Steam updates your game for you; all you need is the same protocol to join.
Does [SA] Facepunch 2 run smoothly?
The 48-hour average was 125 server fps; the lowest point was 102. At its fullest it held 133,251 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 5,213 MB. Lag, as players experience it, is low fps plus entities piling up.
Player counts
How busy is [SA] Facepunch 2?
On [SA] Facepunch 2, 2 players are in and 350 slots are the ceiling. Seven-day figures: 7 players on average and 19 at the peak. Over the past 48 hours, 15:00 UTC drew the most, at 17 players on average.
How does [SA] Facepunch 2 rank against other Rust servers?
In the seven-day player hours table, [SA] Facepunch 2 is #1,170, inside the top 5% of all ranked servers.
Wipe schedule
What does wipe day look like on [SA] Facepunch 2?
Its recent wipes peaked at an average of 27 players. The crowd on the latest wipe hit its peak 47 hours in.
What is the wipe schedule on [SA] Facepunch 2?
A single monthly wipe, the force wipe, is all [SA] Facepunch 2 runs. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. The world it runs now dates from 27 days 11 hours. The tags state a monthly wipe schedule.
Settings and map
What are the rules and settings on [SA] Facepunch 2?
The name [SA] Facepunch 2 carries no gather rate. The default group size of 8 players applies here. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. The Official tab in Rust includes it. The server describes itself as vanilla: nothing is changed: rates, kits and rules are all Facepunch's own. VAC is on: that is Valve's anti-cheat.
Which map does [SA] Facepunch 2 run?
A procedural map of size 4,500 with seed 1046378604, generated by the game, is what [SA] Facepunch 2 runs. Since the same size and seed give the same map, this page links to it on RustMaps.
Tag guide
Who runs [SA] Facepunch 2?
124 other servers we track share the playrust.com hostname with [SA] Facepunch 2, which points to a common operator.
Which Rust Charts lists and filters include [SA] Facepunch 2?
These Rust Charts lists include [SA] Facepunch 2: Rust tutorial servers, Official Rust servers and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
What do the server tags on [SA] Facepunch 2 mean?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, in the standard Rust form; mp350 (Max players): 350 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): This server reports build 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^m (Monthly): One wipe a month, together with the force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^t (Tutorial on): Facepunch's tutorial is available for newcomers; sc2 (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch — that's the set of tags [SA] Facepunch 2 publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join [SA] Facepunch 2?
Press F1 in Rust to open the console and type client.connect 185.50.107.85:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.
