Players
[SA] Facepunch 1
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 24, 7 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:43 UTC FW27d ago | 24 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is [SA] Facepunch 1 online, and how reliable is it?
[SA] Facepunch 1 is up as you read this. The uptime it reports puts its last restart about 37 minutes ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is [SA] Facepunch 1 located?
There's no region listed for [SA] Facepunch 1. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 185.50.107.84:28015.
Which version of Rust does [SA] Facepunch 1 run?
Rust network protocol 2635 and build 168909 on Windows is the version [SA] Facepunch 1 runs. Steam updates your game for you; all you need is the same protocol to join.
Does [SA] Facepunch 1 run smoothly?
The 48-hour average was 123 server fps; the lowest point was 78. Buildings, deployables and all the rest of the world came to as many as 150,407 entities. Its memory climbed as high as 5,758 MB. What players feel as lag comes from low fps and an entity count on the rise.
Population
How busy is [SA] Facepunch 1?
On [SA] Facepunch 1, 6 players are in and 350 slots are the ceiling. Seven-day figures: 13 players on average and 39 at the peak. Over the past 48 hours, 17:00 UTC drew the most, at 18 players on average.
How does [SA] Facepunch 1 rank against other Rust servers?
The top 4% of ranked servers includes [SA] Facepunch 1, at #815 on player hours for the last week.
Wipe days
What does wipe day look like on [SA] Facepunch 1?
At their busiest, its recent wipes averaged 24 players. 7 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on [SA] Facepunch 1?
A single monthly wipe, the force wipe, is all [SA] Facepunch 1 runs. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 27 days 13 hours is how long ago its current world was made. Its tags carry a wipe schedule of once a month.
How it is set up
What are the rules and settings on [SA] Facepunch 1?
You will not find a gather rate in the name [SA] Facepunch 1. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The Official tab in Rust includes it. The server describes itself as vanilla: this is plain Facepunch Rust, with no rate or kit changes. VAC is on: that is Valve's anti-cheat.
Which map does [SA] Facepunch 1 run?
A procedural map of size 4,500 with seed 234844413, generated by the game, is what [SA] Facepunch 1 runs. From this page you can look at it on RustMaps; the same size and seed make the same map.
Lists and filters
Who runs [SA] Facepunch 1?
124 other servers we track share the playrust.com hostname with [SA] Facepunch 1, which points to a common operator.
Which Rust Charts lists and filters include [SA] Facepunch 1?
The Rust Charts lists that carry [SA] Facepunch 1 are: Rust tutorial servers, Official Rust servers and Vanilla Rust servers. These filters on the server list bring it up: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
What do the server tags on [SA] Facepunch 1 mean?
These are the tags [SA] Facepunch 1 makes public, and the server browser reads them: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, in the standard Rust form; mp350 (Max players): It has 350 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^v (Vanilla): This is plain Facepunch Rust, with no rate or kit changes; ^t (Tutorial on): The Facepunch tutorial runs here for new players; sc2 (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join [SA] Facepunch 1?
Press F1 in Rust to open the console and type client.connect 185.50.107.84:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.
