Players
[AE] Facepunch 1
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 38, 27 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:43 UTC FW27d ago | 38 | – | running | 13 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is [AE] Facepunch 1 online, and how reliable is it?
Right now [AE] Facepunch 1 is running. The uptime it reports puts its last restart about 10 hours ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Rust Charts has tracked it since 13 September 2026.
Where is [AE] Facepunch 1 located?
From [AE] Facepunch 1, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 185.179.203.165:28015.
Which version of Rust does [AE] Facepunch 1 run?
The build behind [AE] Facepunch 1 is Rust network protocol 2635 and build 168909, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Does [AE] Facepunch 1 run smoothly?
Never under 90, and 114 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 135,385 entities. At most it took 5,565 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Population
How busy is [AE] Facepunch 1?
On [AE] Facepunch 1, 31 players are in and 350 slots are the ceiling. Seven-day figures: 15 players on average and 36 at the peak. Over the past 48 hours, 14:00 UTC drew the most, at 29 players on average.
How does [AE] Facepunch 1 rank against other Rust servers?
In the seven-day player hours table, [AE] Facepunch 1 is #739, inside the top 3% of all ranked servers.
Wipe days
What does wipe day look like on [AE] Facepunch 1?
Its recent wipes peaked at an average of 38 players. 27 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on [AE] Facepunch 1?
The force wipe is the only wipe on [AE] Facepunch 1, once a month. Thursday 5 November at 19:00 UTC is the next wipe, the force wipe that takes every Rust server. The world it runs now dates from 27 days 22 hours. A monthly wipe schedule is published in its tags.
How it is set up
What are the rules and settings on [AE] Facepunch 1?
The name [AE] Facepunch 1 carries no gather rate. 8 players is the group limit, the default for the game. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The Official tab in Rust includes it. The server describes itself as vanilla: nothing is changed: rates, kits and rules are all Facepunch's own. VAC is on: that is Valve's anti-cheat.
Which map does [AE] Facepunch 1 run?
[AE] Facepunch 1 runs a procedural map of size 4,500 with seed 1996265322, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tag guide
Who runs [AE] Facepunch 1?
124 other servers we track share the playrust.com hostname with [AE] Facepunch 1, which points to a common operator.
Which Rust Charts lists and filters include [AE] Facepunch 1?
The Rust Charts lists that carry [AE] Facepunch 1 are: Rust tutorial servers, Official Rust servers and Vanilla Rust servers. On the server list, these filters put it in view: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
What do the server tags on [AE] Facepunch 1 mean?
The game's server browser sees these tags from [AE] Facepunch 1: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard survival rules apply; mp350 (Max players): It has 350 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^m (Monthly): One wipe a month, together with the force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^t (Tutorial on): Facepunch's tutorial is available for newcomers; sc2 (Custom tag): Custom tag: set by the owner or a plugin. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join [AE] Facepunch 1?
Enter client.connect 185.179.203.165:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.
