On air · chart position #4,133
RustyNails
Online 169.150.132.156:10000 checked 14m ago
Players
RustyNails
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is RustyNails online, and how reliable is it?
Right now RustyNails is running. About 42 hours ago is when it last restarted, to go by the uptime it reports. It stayed up 98% of the last 2 full days, 47 of 48 hours. Its earliest entry with Rust Charts dates from 26 October 2026.
Where is RustyNails located?
No region is published by RustyNails. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 169.150.132.156:10000.
Which version of Rust does RustyNails run?
The build behind RustyNails is Rust network protocol 2635 and build 168909, hosted on Linux. Joining needs the same protocol on your game; Steam handles the update.
Does RustyNails run smoothly?
Never under 36, and 112 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 49,528 entities. At most it took 2,052 MB of memory. Lag, as players experience it, is low fps plus entities piling up.
Population
How busy is RustyNails?
On RustyNails, 1 players are in and 40 slots are the ceiling. Over the last week it averaged 1 players; the high point was 5. The busiest stretch of the last 48 hours came at 22:00 UTC, averaging 5 players.
How does RustyNails rank against other Rust servers?
Player hours over the past week put RustyNails at #4,133, among the top 19% of ranked servers.
Wipe days
What is the wipe schedule on RustyNails?
The estimate for RustyNails's next wipe comes from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 2 days 20 hours is how long ago its current world was made. A monthly wipe schedule is published in its tags.
Rules and world
What are the rules and settings on RustyNails?
No gather rate appears in the name RustyNails. Up to 8 players per group, as the game sets by default. survival is the game mode, gather, build and raid in the standard game. PvP is on: players fight and raid. Community is where it appears in the server browser; it is a community server. The server describes itself as vanilla: vanilla: no changed rates, kits or rules from Facepunch's game. The anti-cheat VAC from Valve is on.
Which map does RustyNails run?
The map on RustyNails is procedural, size 3,000, seed 1, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Lists and filters
Which Rust Charts lists and filters include RustyNails?
The Rust Charts lists that carry RustyNails are: Rust community servers, unmodded and Vanilla Rust servers. On the server list, these filters put it in view: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
What do the server tags on RustyNails mean?
The game's server browser sees these tags from RustyNails: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): One wipe a month, together with the force wipe; ^v (Vanilla): Vanilla: no changed rates, kits or rules from Facepunch's game. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join RustyNails?
Press F1 in Rust to open the console and type client.connect 169.150.132.156:10000. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.