Rust Charts36,352 playing · live

Off air · chart position #15,358

Hard

Offline 162.222.17.4:30031 checked 2h ago

moddedcarbonpve
Launch Rust and join
48 hours · an hour a bar · full height is the busiest hour
0/ ?
players now
0
7-day average
peak –
#15,358
rank
top 69%
26d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Hard

0on now
AveragePeak
0123401:0005:0010:0014:0020:0000:00

Hourly average and peak, UTC.

Channel 02

Server performance

01020304001:0005:0010:0014:0020:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.3 days
usual gap
between real wipes
14%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 17 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 14:47 UTC8d ago 0 – running 0
Sat 17 Oct, 08:07 UTC11d ago 0 – 3.3 days 0
Sat 3 Oct, 16:40 UTC25d ago 1 halved by day 1 13.6 days 0
Fri 2 Oct, 11:22 UTC26d ago 1 – 1.2 days 0
Thu 1 Oct, 12:22 UTC27d ago 1 – 1 days 1
Thu 1 Oct, 05:28 UTC27d ago 1 – 0.3 days 0
Tue 22 Sep, 06:07 UTC36d ago 1 halved by day 1 9 days 0
Fri 4 Sep, 16:17 UTC54d ago 1 halved by day 2 17.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 250 on average
284 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 241 on average
104 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 104 on average
151 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 60 on average
36 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 53 on average
59 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 51 on average
7 / 100
From the figures on this page

Quick answers

Host and version

Is Hard online, and how reliable is it?

Right now Hard is not running; the last sighting was 2 hours ago. The uptime it reports puts its last restart about 22 hours ago. 28 of 168 hours is what it managed over the past 7 full days, 17% of the time. Rust Charts has tracked it since 13 September 2026.

Where is Hard located?

From Hard, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 162.222.17.4:30031.

Which version of Rust does Hard run?

Rust network protocol 2635 and build 168909 on Linux is what Hard runs. Joining needs the same protocol on your game; Steam handles the update.

Does Hard run smoothly?

It averaged 30 server fps over the last 48 hours, with a floor of 30. Buildings, deployables and all the rest of the world came to as many as 236,189 entities. Memory use peaked at 8,993 MB. What players feel as lag comes from low fps and an entity count on the rise.

Who is on

How busy is Hard?

Last seen 2 hours ago, Hard is currently offline. Averaged over seven days, it drew 0 players.

How does Hard rank against other Rust servers?

Player hours over the past week put Hard at #15,358, among the top 69% of ranked servers.

Wipe schedule

What does wipe day look like on Hard?

The busiest point of its recent wipes averaged 0 players. The crowd on the latest wipe hit its peak 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Day 1 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on Hard?

With irregular wipe times on Hard, the next wipe cannot be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 26 days 18 hours.

How it is set up

What are the rules and settings on Hard?

No gather rate appears in the name Hard. 16 players is the maximum for a group. pve is the game mode, other players cannot be fought. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Carbon plugins running. The anti-cheat VAC from Valve is off.

Which map does Hard run?

A procedural map of size 5,500, generated by the game, is what Hard runs. The name of the map is: Custom Map.

Tag guide

Who runs Hard?

3 other servers we track share the japantokyo.jp hostname with Hard, which points to a common operator.

Which Rust Charts lists and filters include Hard?

The Rust Charts lists that carry Hard are: Modded Rust servers and Rust PvE servers. On the server list, these filters put it in view: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Hard mean?

The game's server browser sees these tags from Hard: gmrust (Game mode): Survival, in the standard Rust form; mp0 (Max players): 0 slots are available; ts16 (Group limit): Teams are capped at 16; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^p (PvE): No player fighting here: the world is what threatens you; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): Carbon serves as the plugin framework. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Join details

How do I join Hard?

The console is behind F1 in Rust: enter client.connect 162.222.17.4:30031 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp0,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode Survival, in the standard Rust form.
mp0
Max players 0 slots are available.
ts16
Group limit Teams are capped at 16.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code This server has no region code.

Gameplay

^p
PvE No player fighting here: the world is what threatens you.

Mods and access

^z
Modded This one is modded, so plugins or settings alter play.
^y
Carbon Carbon serves as the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.