Players
JumpRust.com - Test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers, top 81% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 16:52 UTC1d ago | – | – | running | 1 |
| Tue 27 Oct, 10:13 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 14:18 UTC3d ago | 1 | – | 1.8 days | 1 |
| Thu 22 Oct, 09:48 UTC7d ago | 1 | – | 3.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is JumpRust.com - Test online, and how reliable is it?
Right now JumpRust.com - Test is not running; the last sighting was 42 hours ago. Going by the reported uptime, it restarted roughly 13 minutes ago. Of the past 7 full days it was running for 7 of 168 hours, or 4% of the time. Rust Charts has tracked it since 17 October 2026.
Where is JumpRust.com - Test located?
With its EA tag, JumpRust.com - Test puts itself in Asia. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 162.222.17.239:26666.
Which version of Rust does JumpRust.com - Test run?
Rust network protocol 2635 and build 168909 on Windows is what JumpRust.com - Test runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does JumpRust.com - Test run smoothly?
The 48-hour average was 30 server fps; the lowest point was 30. Buildings, deployables and all the rest of the world came to as many as 503 entities. At most it took 1,128 MB of memory. Rising entity counts and low fps are the source of the lag players report.
Player counts
How busy is JumpRust.com - Test?
Last seen 42 hours ago, JumpRust.com - Test is currently offline. Over the last week it averaged 0 players; the high point was 1. The busiest stretch of the last 48 hours came at 17:00 UTC, averaging 1 players.
How does JumpRust.com - Test rank against other Rust servers?
On player hours for the past week, JumpRust.com - Test is #11,221: top 50% overall and #448 in Asia.
Wipes and resets
What does wipe day look like on JumpRust.com - Test?
Its recent wipes peaked at an average of 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on JumpRust.com - Test?
The prediction falls back on the tag, because JumpRust.com - Test's record is too thin to confirm a schedule. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 42 hours is how long ago its current world was made. A wipe every two weeks is published in its tags.
Rules and world
What are the rules and settings on JumpRust.com - Test?
The name JumpRust.com - Test carries no gather rate. The group limit is 32 players. survival is the game mode, the usual game, where you gather, build and raid. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. Vanilla is its own label: vanilla: no changed rates, kits or rules from Facepunch's game. Valve's VAC anti-cheat is active.
Which map does JumpRust.com - Test run?
The map on JumpRust.com - Test is procedural, size 1,000, seed 1337, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map. You will see the map name as: ✿ JumpRust.com日本™ FPS+.
Tags explained
Who runs JumpRust.com - Test?
A shared operator is likely for JumpRust.com - Test and 15 other tracked servers, all publishing a jumprust.com hostname.
Which Rust Charts lists and filters include JumpRust.com - Test?
The Rust Charts lists that carry JumpRust.com - Test are: Modded Rust servers. These filters on the server list bring it up: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
What do the server tags on JumpRust.com - Test mean?
gmrust (Game mode): Survival, in the standard Rust form; mp0 (Max players): 0 slots are available; ts32 (Group limit): Teams are capped at 32; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Vanilla: no changed rates, kits or rules from Facepunch's game; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Listed as modded because plugins or settings differ from the base game; EA (East Asia): The server browser files this one under East Asia — that's the set of tags JumpRust.com - Test publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join JumpRust.com - Test?
Press F1 in Rust to open the console and type client.connect 162.222.17.239:26666. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you. https://jumprust.com is where its website sits.
