Rust Charts38,888 playing · live

On air · chart position #2,109

[JPN] Apple Server | PvP | Vanilla | 2Weekly

Online EA 162.43.93.9:28015 checked 9m ago

biweekly wipes moddedoxide
Launch Rust and join Website
48 hours · an hour a bar · full height is 50
1/ 50
players now
2% full
2
7-day average
peak 8
#2,109
rank
top 9% · #215 in EA
11d ago
last wipe
biweekly schedule
2d 5h
next wipe
Fri 30 Oct, 08:11 UTC

Players

[JPN] Apple Server | PvP | Vanilla | 2Weekly

1on now · 48h peak 6
AveragePeak
0246804:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Channel 02

Server performance

02040608004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 9% of all ranked servers, top 39% in EA. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 08:11 UTC, in 2d 5h. Its biweekly schedule tag · low confidence

14.4 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
11
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 5.5

Coming wipes

2d 5h
Fri 30 Oct, 08:11 UTC
8d 15h
Thu 5 Nov, 19:00 UTC
FW
16d 5h
Fri 13 Nov, 08:11 UTC
30d 5h
Fri 27 Nov, 08:11 UTC
36d 15h
Thu 3 Dec, 19:00 UTC
FW
44d 5h
Fri 11 Dec, 08:11 UTC

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 30 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 08:11 UTC11d ago 12 – running 0
Fri 2 Oct, 09:15 UTC25d ago 10 halved by day 5 14 days 0
Thu 17 Sep, 14:19 UTC40d ago 10 halved by day 6 14.8 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
[JP]初心者PVPサーバー|RaidTime・ Events
EA · groups of 10+ · biweekly · 19 on average
5 / 100
[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29
EA · no group limit · biweekly · 5 on average
2 / 20
瞌睡熊『5倍10废|10.28|萌新首选|无权限』
EA · groups of 8+ · biweekly · 4 on average
3 / 100
[JP/PvE][BPリサーチ]MatoyServer初しん者〇
EA · groups of 8+ · biweekly · 2 on average
1 / 50
cczsbwd/solo/独狼/原倍半月清/月图/公益服
EA · no group limit · biweekly · 1 on average
3 / 50
Rustoria.co - SEA Medium
EA · groups of 16+ · biweekly · 79 on average
14 / 200
From the figures on this page

Quick answers

About the server

Is [JPN] Apple Server | PvP | Vanilla | 2Weekly online, and how reliable is it?

You will find [JPN] Apple Server | PvP | Vanilla | 2Weekly online at this moment. The uptime it reports puts its last restart about 2 hours ago. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.

Where is [JPN] Apple Server | PvP | Vanilla | 2Weekly located?

With its EA tag, [JPN] Apple Server | PvP | Vanilla | 2Weekly puts itself in Asia. Rust Charts shows the location a server claims, not where the machine actually is. 162.43.93.9:28015 is its address.

Which version of Rust does [JPN] Apple Server | PvP | Vanilla | 2Weekly run?

Rust network protocol 2635 and build 168909 on Linux is what [JPN] Apple Server | PvP | Vanilla | 2Weekly runs. Joining needs the same protocol on your game; Steam handles the update.

Does [JPN] Apple Server | PvP | Vanilla | 2Weekly run smoothly?

It averaged 52 server fps over the last 48 hours, with a floor of 30. At its fullest it held 93,837 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,128 MB. Rising entity counts and low fps are the source of the lag players report.

Player counts

How busy is [JPN] Apple Server | PvP | Vanilla | 2Weekly?

Right now 1 players are on [JPN] Apple Server | PvP | Vanilla | 2Weekly, out of 50 slots. Over the last week it averaged 2 players; the high point was 8. 09:00 UTC was the peak of the last 48 hours, with 5 players on average.

How does [JPN] Apple Server | PvP | Vanilla | 2Weekly rank against other Rust servers?

On player hours for the past week, [JPN] Apple Server | PvP | Vanilla | 2Weekly is #2,109: top 9% overall and #215 in Asia.

Wipes and resets

What does wipe day look like on [JPN] Apple Server | PvP | Vanilla | 2Weekly?

At their busiest, its recent wipes averaged 11 players. 30 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that happened in 0% of its recent wipes. By day 5.5 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on [JPN] Apple Server | PvP | Vanilla | 2Weekly?

The prediction falls back on the tag, because [JPN] Apple Server | PvP | Vanilla | 2Weekly's record is too thin to confirm a schedule. Friday 30 October at 08:11 UTC is when the next wipe is due. The world in play was made 11 days 18 hours. The tags state a wipe schedule of every two weeks.

Settings and map

What are the rules and settings on [JPN] Apple Server | PvP | Vanilla | 2Weekly?

The name [JPN] Apple Server | PvP | Vanilla | 2Weekly carries no gather rate. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on: that is Valve's anti-cheat.

Which map does [JPN] Apple Server | PvP | Vanilla | 2Weekly run?

[JPN] Apple Server | PvP | Vanilla | 2Weekly runs a procedural map of size 4,000 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will see the map name as: Custom Map.

Tags explained

Which Rust Charts lists and filters include [JPN] Apple Server | PvP | Vanilla | 2Weekly?

These Rust Charts lists include [JPN] Apple Server | PvP | Vanilla | 2Weekly: Modded Rust servers. These filters on the server list bring it up: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What do the server tags on [JPN] Apple Server | PvP | Vanilla | 2Weekly mean?

gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks the server wipes; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game; EA (East Asia): The server browser files this one under East Asia — that's the set of tags [JPN] Apple Server | PvP | Vanilla | 2Weekly publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Getting in

How do I join [JPN] Apple Server | PvP | Vanilla | 2Weekly?

The console is behind F1 in Rust: enter client.connect 162.43.93.9:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You can find its website at https://www.ikkunn53.com/rust.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2635,^b,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit 8 per team, as the game ships it.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Mods and access

^o
Oxide The plugin framework is Oxide, also known as uMod.
^z
Modded Listed as modded because plugins or settings differ from the base game.

Region

EA
East Asia The server browser files this one under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.