On air · chart position #14,682
build
Online 151.80.25.50:28011 checked 11m ago
Players
build
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:57 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is build online, and how reliable is it?
You will find build online at this moment. Going by the reported uptime, it restarted roughly 2 days 14 hours ago. It stayed up 100% of the last 7 full days, 168 of 168 hours. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is build located?
There's no region listed for build. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 151.80.25.50:28011.
Which version of Rust does build run?
Rust network protocol 2635 and build 168909 on Linux is the version build runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does build run smoothly?
Never under 1, and 1 server fps on average, is how the last 48 hours went. At its fullest it held 101,239 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 2,936 MB. Lag, as players experience it, is low fps plus entities piling up.
Who is on
How busy is build?
Right now 0 players are on build, out of 5 slots. Over the last week it averaged 0 players; the high point was 1. 16:00 UTC was the peak of the last 48 hours, with 0 players on average.
How does build rank against other Rust servers?
Player hours over the past week put build at #14,682, among the top 66% of ranked servers.
Wipes and resets
What does wipe day look like on build?
At their busiest, its recent wipes averaged 0 players. 0 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on build?
A single monthly wipe, the force wipe, is all build runs. Thursday 5 November at 19:00 UTC is the next wipe, the force wipe that takes every Rust server. The world it runs now dates from 27 days 4 hours.
How it is set up
What are the rules and settings on build?
No gather rate appears in the name build. 8 players is the group limit, the default for the game. You play survival, raid, build and gather: the standard game. PvP is on: players fight and raid. In the server browser it is under Community, being a community server. VAC is on: that is Valve's anti-cheat.
Which map does build run?
The map on build is procedural, size 4,250, seed 2665, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Lists and filters
Which Rust Charts lists and filters include build?
The Rust Charts lists that carry build are: Rust build servers and Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on build mean?
gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code — that's the set of tags build publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join build?
Enter client.connect 151.80.25.50:28011 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.