Players
[CAN] Facepunch 1
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 45 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW27d ago | 23 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is [CAN] Facepunch 1 online, and how reliable is it?
You will find [CAN] Facepunch 1 online at this moment. The uptime it reports puts its last restart about 12 hours ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is [CAN] Facepunch 1 located?
There's no region listed for [CAN] Facepunch 1. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 148.113.198.4:28015.
Which version of Rust does [CAN] Facepunch 1 run?
Rust network protocol 2635 and build 168909 on Windows is what [CAN] Facepunch 1 runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does [CAN] Facepunch 1 run smoothly?
Never under 238, and 285 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 140,920 entities. At most it took 5,689 MB of memory. Lag, as players experience it, is low fps plus entities piling up.
Who is on
How busy is [CAN] Facepunch 1?
[CAN] Facepunch 1 has 3 of its 400 slots filled right now. Seven-day figures: 9 players on average and 21 at the peak. The busiest stretch of the last 48 hours came at 02:00 UTC, averaging 11 players.
How does [CAN] Facepunch 1 rank against other Rust servers?
The top 5% of ranked servers includes [CAN] Facepunch 1, at #1,008 on player hours for the last week.
Wipe days
What does wipe day look like on [CAN] Facepunch 1?
The busiest point of its recent wipes averaged 23 players. 45 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on [CAN] Facepunch 1?
Once a month is the whole of it: [CAN] Facepunch 1 wipes with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 27 days 8 hours is how long ago its current world was made. Its tags carry a wipe schedule of once a month.
Rules and world
What are the rules and settings on [CAN] Facepunch 1?
No gather rate appears in the name [CAN] Facepunch 1. Up to 8 players per group, as the game sets by default. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. The Official tab in Rust includes it. The server describes itself as vanilla: nothing is changed: rates, kits and rules are all Facepunch's own. VAC is on: that is Valve's anti-cheat.
Which map does [CAN] Facepunch 1 run?
A procedural map of size 4,500 with seed 875579406, generated by the game, is what [CAN] Facepunch 1 runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tags explained
Who runs [CAN] Facepunch 1?
124 other servers we track share the playrust.com hostname with [CAN] Facepunch 1, which points to a common operator.
Which Rust Charts lists and filters include [CAN] Facepunch 1?
These Rust Charts lists include [CAN] Facepunch 1: Rust tutorial servers, Official Rust servers and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
What do the server tags on [CAN] Facepunch 1 mean?
The game's server browser sees these tags from [CAN] Facepunch 1: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp400 (Max players): It has 400 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^m (Monthly): One wipe a month, together with the force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^t (Tutorial on): Facepunch's tutorial is available for newcomers; sc2 (Custom tag): Custom tag: set by the owner or a plugin. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join [CAN] Facepunch 1?
The console is behind F1 in Rust: enter client.connect 148.113.198.4:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
