On air · chart position #15,423
ai-builder Rust [Test]
Online 144.76.112.244:28015 checked 11m ago
Players
ai-builder Rust [Test]
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is ai-builder Rust [Test] online, and how reliable is it?
Right now ai-builder Rust [Test] is running. The uptime it reports puts its last restart about 3 days 20 hours ago. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is ai-builder Rust [Test] located?
There's no region listed for ai-builder Rust [Test]. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 144.76.112.244:28015.
Which version of Rust does ai-builder Rust [Test] run?
Rust network protocol 2633 and build 163794 on Linux is what ai-builder Rust [Test] runs. Joining needs the same protocol on your game; Steam handles the update.
Does ai-builder Rust [Test] run smoothly?
Never under 220, and 232 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 65,485 entities. Memory use peaked at 4,008 MB. Lag, as players experience it, is low fps plus entities piling up.
Who is on
How busy is ai-builder Rust [Test]?
ai-builder Rust [Test] has 0 of its 50 slots filled right now. 0 players was the seven-day average.
How does ai-builder Rust [Test] rank against other Rust servers?
Player hours over the past week put ai-builder Rust [Test] at #15,423, among the top 69% of ranked servers.
Wipes and resets
What is the wipe schedule on ai-builder Rust [Test]?
Too few wipes on record for ai-builder Rust [Test] to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 54 days 6 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on ai-builder Rust [Test]?
You will not find a gather rate in the name ai-builder Rust [Test]. Up to 8 players per group, as the game sets by default. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Community is where it appears in the server browser; it is a community server. Its self-description is vanilla: vanilla: no changed rates, kits or rules from Facepunch's game. VAC is on: that is Valve's anti-cheat.
Which map does ai-builder Rust [Test] run?
A procedural map of size 3,500 with seed 1337, generated by the game, is what ai-builder Rust [Test] runs. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tag guide
Which Rust Charts lists and filters include ai-builder Rust [Test]?
The Rust Charts lists that carry ai-builder Rust [Test] are: Rust build servers, Rust community servers, unmodded and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
What do the server tags on ai-builder Rust [Test] mean?
The game's server browser sees these tags from ai-builder Rust [Test]: gmrust (Game mode): Standard survival rules apply; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2633 (Protocol): The server speaks protocol 2633, so your game needs the same version; cs163794 (Build): Build 163794 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^v (Vanilla): Vanilla: no changed rates, kits or rules from Facepunch's game. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join ai-builder Rust [Test]?
Enter client.connect 144.76.112.244:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.