Rust Charts40,223 playing · live

Off air · chart position #13,890

[Local] Build & Practice Server

Offline 133.201.143.224:28015 checked 25d ago

Launch Rust and join
1/ 1
players now
100% full
0
7-day average
peak –
#13,890
rank
top 61%
28d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

[Local] Build & Practice Server

1on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

14.4 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:00 UTC FW28d ago 1 – running 0
Thu 17 Sep, 10:05 UTC42d ago 1 halved by day 1 14.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
【南瓜】Build-Test
EA · groups of 8+ · 10 on average
12 / 101
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked
EU · groups of 8+ · 2 on average
2 / 25
36 / 999
72 / 999
55 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 35 on average
1 / 100
From the figures on this page

Quick answers

About the server

Is [Local] Build & Practice Server online, and how reliable is it?

You will not get on [Local] Build & Practice Server just now: it is offline, last seen 25 days 21 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Rust Charts has tracked it since 17 September 2026.

Where is [Local] Build & Practice Server located?

There's no region listed for [Local] Build & Practice Server. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 133.201.143.224:28015.

Which version of Rust does [Local] Build & Practice Server run?

The build behind [Local] Build & Practice Server is Rust network protocol 2634 and build 166494, hosted on Windows. Steam updates your game for you; all you need is the same protocol to join.

Player counts

How busy is [Local] Build & Practice Server?

[Local] Build & Practice Server shows as offline now, with its last appearance 25 days 21 hours ago.

How does [Local] Build & Practice Server rank against other Rust servers?

Player hours over the past week put [Local] Build & Practice Server at #13,890, among the top 61% of ranked servers.

Wipes and resets

What does wipe day look like on [Local] Build & Practice Server?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 0 hours in. Half the peak was the floor until the next wipe in 0% of recent wipes. By day 1 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on [Local] Build & Practice Server?

Too few wipes on record for [Local] Build & Practice Server to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 28 days 10 hours.

Rules and world

What are the rules and settings on [Local] Build & Practice Server?

You will not find a gather rate in the name [Local] Build & Practice Server. 8 players is the group limit, the default for the game. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. In the server browser it is under Community, being a community server. Valve's VAC anti-cheat is active.

Which map does [Local] Build & Practice Server run?

A procedural map, generated by the game, is what [Local] Build & Practice Server runs.

Lists and filters

Which Rust Charts lists and filters include [Local] Build & Practice Server?

The Rust Charts lists that carry [Local] Build & Practice Server are: Rust build servers and Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on [Local] Build & Practice Server mean?

The game's server browser sees these tags from [Local] Build & Practice Server: gmrust (Game mode): Survival, in the standard Rust form; mp1 (Max players): It has 1 slots; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs166494 (Build): Build 166494 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Getting in

How do I join [Local] Build & Practice Server?

Press F1 in Rust to open the console and type client.connect 133.201.143.224:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival, in the standard Rust form.
mp1
Max players It has 1 slots.
ts8
Group limit Team size is capped at 8, the default.
v2634
Protocol Protocol 2634: join only if your game matches that version.
cs166494
Build Build 166494 is what runs here.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.