Off air · chart position #16,226
Chrayntopia-dev
Offline 98.142.0.118:28015 checked 34d ago
Players
Chrayntopia-dev
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 05:39 UTC34d ago | 0 | – | running | 0 |
| Thu 24 Sep, 14:31 UTC35d ago | 0 | – | 0.6 days | 0 |
| Thu 17 Sep, 01:42 UTC42d ago | 2 | halved by day 1 | 7.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Chrayntopia-dev online, and how reliable is it?
Chrayntopia-dev is down at the moment, having last been seen 34 days 9 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is Chrayntopia-dev located?
From Chrayntopia-dev, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 98.142.0.118:28015.
Which version of Rust does Chrayntopia-dev run?
The build behind Chrayntopia-dev is Rust network protocol 2633 and build 165217, hosted on Linux. Joining needs the same protocol on your game; Steam handles the update.
Who is on
How busy is Chrayntopia-dev?
Chrayntopia-dev shows as offline now, with its last appearance 34 days 9 hours ago.
How does Chrayntopia-dev rank against other Rust servers?
Player hours over the past week put Chrayntopia-dev at #16,226, among the top 71% of ranked servers.
Wipes and resets
What does wipe day look like on Chrayntopia-dev?
Its recent wipes peaked at an average of 1 players. The crowd on the latest wipe hit its peak 0 hours in. Half the peak was the floor until the next wipe in 0% of recent wipes. Day 1 is when it dropped below half in the wipes that didn't hold.
What is the wipe schedule on Chrayntopia-dev?
No next wipe can be predicted for Chrayntopia-dev: it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 34 days 10 hours.
Rules and world
What are the rules and settings on Chrayntopia-dev?
You will not find a gather rate in the name Chrayntopia-dev. The default group size of 8 players applies here. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. You will find Carbon plugins running. Valve's VAC anti-cheat is active.
Which map does Chrayntopia-dev run?
The map on Chrayntopia-dev is procedural, size 4,250, seed 2026832128, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps. The name of the map is: Custom Map.
Tags explained
Which Rust Charts lists and filters include Chrayntopia-dev?
These Rust Charts lists include Chrayntopia-dev: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Chrayntopia-dev mean?
The game's server browser sees these tags from Chrayntopia-dev: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): This server reports build 165217; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): Carbon serves as the plugin framework. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Chrayntopia-dev?
The console is behind F1 in Rust: enter client.connect 98.142.0.118:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.