Rust Charts74,645 playing · live

Off air · chart position #9,250

Chrayntopia-dev

Offline 98.142.0.118:28015 checked 2d ago

moddedcarbon
Launch Rust and join
0/ ?
players now
0
7-day average
peak 2
#9,250
rank
top 42%
8d ago
last wipe
no schedule published
7d 5h
next wipe
Thu 5 Nov, 19:00 UTC FW

Players

Chrayntopia-dev

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

a steady gap

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

7 days
usual gap
between real wipes
75%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

7d 5h
Thu 5 Nov, 19:00 UTC
FW
13d 22h
Thu 12 Nov, 12:34 UTC
21d 9h
Thu 19 Nov, 23:28 UTC
28d 20h
Fri 27 Nov, 10:22 UTC
35d 5h
Thu 3 Dec, 19:00 UTC
FW
36d 7h
Fri 4 Dec, 21:17 UTC
43d 18h
Sat 12 Dec, 08:11 UTC

The first 48 hours of its last wipes

Wed 21 OctTue 13 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 03:51 UTC8d ago 3+1 queue – running 0
Tue 13 Oct, 05:07 UTC16d ago 2 halved by day 1 7.9 days 0
Mon 5 Oct, 18:12 UTC23d ago 0 – 7.5 days 0
Tue 29 Sep, 04:44 UTC30d ago 1 halved by day 1 6.6 days 0
Mon 28 Sep, 04:50 UTC31d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

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From the figures on this page

Quick answers

Server details

Is Chrayntopia-dev online, and how reliable is it?

Chrayntopia-dev is down at the moment, having last been seen 2 days 3 hours ago. It stayed up 78% of the last 7 full days, 131 of 168 hours. The first record Rust Charts holds of it is 25 September 2026.

Where is Chrayntopia-dev located?

No region is published by Chrayntopia-dev. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 98.142.0.118:28015.

Which version of Rust does Chrayntopia-dev run?

Rust network protocol 2635 and build 168909 on Linux is the version Chrayntopia-dev runs. Joining needs the same protocol on your game; Steam handles the update.

Who is on

How busy is Chrayntopia-dev?

Chrayntopia-dev shows as offline now, with its last appearance 2 days 3 hours ago. Over the last week it averaged 0 players; the high point was 2.

How does Chrayntopia-dev rank against other Rust servers?

Player hours over the past week put Chrayntopia-dev at #9,250, among the top 42% of ranked servers.

Wipe schedule

What does wipe day look like on Chrayntopia-dev?

At their busiest, its recent wipes averaged 2 players. 1 waited in the queue as the latest wipe peaked, 23 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on Chrayntopia-dev?

Wipes on Chrayntopia-dev have come around every 7 days of late. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world in play was made 8 days 10 hours.

Settings and map

What are the rules and settings on Chrayntopia-dev?

You will not find a gather rate in the name Chrayntopia-dev. The default group size of 8 players applies here. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. You will find Carbon plugins running. The anti-cheat VAC from Valve is on.

Which map does Chrayntopia-dev run?

Chrayntopia-dev runs a procedural map of size 4,250 with seed 50000, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map. You will see the map name as: Custom Map.

Tag guide

Which Rust Charts lists and filters include Chrayntopia-dev?

These Rust Charts lists include Chrayntopia-dev: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Chrayntopia-dev mean?

gmrust (Game mode): Standard survival rules apply; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): This server's plugin framework is Carbon — that's the set of tags Chrayntopia-dev publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Join details

How do I join Chrayntopia-dev?

The console is behind F1 in Rust: enter client.connect 98.142.0.118:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival rules apply.
mp0
Max players The server holds 0 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code The region code is unset.

Mods and access

^z
Modded Plugins or changed settings put this server under Modded.
^y
Carbon This server's plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.