On air · chart position #10,556
Chrayntopia-dev
Online 98.142.0.118:28015 checked 6m ago
Players
Chrayntopia-dev
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:02 UTC6d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Chrayntopia-dev online, and how reliable is it?
You will find Chrayntopia-dev online at this moment. Going by the reported uptime, it restarted roughly 55 minutes ago. 22 of 24 hours is what it managed over the past 1 full day, 92% of the time. The first record Rust Charts holds of it is 27 October 2026.
Where is Chrayntopia-dev located?
There's no region listed for Chrayntopia-dev. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 98.142.0.118:28015.
Which version of Rust does Chrayntopia-dev run?
The build behind Chrayntopia-dev is Rust network protocol 2635 and build 168909, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does Chrayntopia-dev run smoothly?
It averaged 190 server fps over the last 48 hours, with a floor of 121. At its fullest it held 110,505 entities: buildings, deployables and the rest of the world. At most it took 4,256 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Who is on
How busy is Chrayntopia-dev?
0 players are on Chrayntopia-dev right now. Over the last week it averaged 0 players; the high point was 1. The busiest stretch of the last 48 hours came at 00:00 UTC, averaging 1 players.
How does Chrayntopia-dev rank against other Rust servers?
The top 47% of ranked servers includes Chrayntopia-dev, at #10,556 on player hours for the last week.
Wipe days
What is the wipe schedule on Chrayntopia-dev?
Chrayntopia-dev's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 6 days 19 hours.
Rules and world
What are the rules and settings on Chrayntopia-dev?
No gather rate appears in the name Chrayntopia-dev. The default group size of 8 players applies here. survival is the game mode, the usual game, where you gather, build and raid. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. Carbon plugins are running on it. Valve's VAC anti-cheat is active.
Which map does Chrayntopia-dev run?
The map on Chrayntopia-dev is procedural, size 4,250, seed 50000, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will see the map name as: Custom Map.
Lists and filters
Which Rust Charts lists and filters include Chrayntopia-dev?
These Rust Charts lists include Chrayntopia-dev: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Chrayntopia-dev mean?
gmrust (Game mode): Standard survival rules apply; mp0 (Max players): 0 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Plugins run on Carbon here — that's the set of tags Chrayntopia-dev publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
How to join
How do I join Chrayntopia-dev?
Press F1 in Rust to open the console and type client.connect 98.142.0.118:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.