On air · chart position #12,005
JuanFranWorld
Online 97.113.222.218:28015 checked 11m ago
Players
JuanFranWorld
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 15:34 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is JuanFranWorld online, and how reliable is it?
JuanFranWorld is up as you read this. Going by the reported uptime, it restarted roughly 8 hours ago. It stayed up 100% of the last 7 full days, 168 of 168 hours. Its earliest entry with Rust Charts dates from 20 October 2026.
Where is JuanFranWorld located?
No region is published by JuanFranWorld. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 97.113.222.218:28015 is its address.
Which version of Rust does JuanFranWorld run?
Rust network protocol 2635 and build 168909 on Windows is what JuanFranWorld runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does JuanFranWorld run smoothly?
The 48-hour average was 119 server fps; the lowest point was 91. At its fullest it held 144,655 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 4,866 MB. What players feel as lag comes from low fps and an entity count on the rise.
Population
How busy is JuanFranWorld?
On JuanFranWorld, 0 players are in and 5 slots are the ceiling. Seven-day figures: 0 players on average and 1 at the peak. Over the past 48 hours, 04:00 UTC drew the most, at 1 players on average.
How does JuanFranWorld rank against other Rust servers?
In the seven-day player hours table, JuanFranWorld is #12,005, inside the top 54% of all ranked servers.
Wipe days
What is the wipe schedule on JuanFranWorld?
JuanFranWorld's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 45 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on JuanFranWorld?
You will not find a gather rate in the name JuanFranWorld. The default group size of 8 players applies here. survival is the game mode, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. VAC is on: that is Valve's anti-cheat.
Which map does JuanFranWorld run?
A procedural map of size 4,500 with seed 89322210, generated by the game, is what JuanFranWorld runs. Since the same size and seed give the same map, this page links to it on RustMaps.
Tags explained
Which Rust Charts lists and filters include JuanFranWorld?
These Rust Charts lists include JuanFranWorld: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on JuanFranWorld mean?
These are the tags JuanFranWorld makes public, and the server browser reads them: gmvanilla (Game mode): The mode here is vanilla survival; mp5 (Max players): It has 5 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join JuanFranWorld?
Enter client.connect 97.113.222.218:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.