Off air · chart position #15,339
skin_test
Offline 95.79.77.56:28015 checked 2d ago
Players
skin_test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is skin_test online, and how reliable is it?
Right now skin_test is not running; the last sighting was 2 days 4 hours ago. Of the past 1 full day it was running for 0 of 24 hours, or 0% of the time. Its earliest entry with Rust Charts dates from 26 October 2026.
Where is skin_test located?
From skin_test, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. 95.79.77.56:28015 is its address.
Which version of Rust does skin_test run?
Rust network protocol 2635 and build 168909 on Windows is the version skin_test runs. Joining needs the same protocol on your game; Steam handles the update.
Who is on
How busy is skin_test?
skin_test shows as offline now, with its last appearance 2 days 4 hours ago. 0 players was the seven-day average.
How does skin_test rank against other Rust servers?
In the seven-day player hours table, skin_test is #15,339, inside the top 69% of all ranked servers.
Wipe days
What is the wipe schedule on skin_test?
skin_test's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 24 days 12 hours.
Settings and map
What are the rules and settings on skin_test?
No gather rate appears in the name skin_test. Up to 8 players per group, as the game sets by default. You play survival, the usual game, where you gather, build and raid. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. Valve's VAC anti-cheat is active.
Which map does skin_test run?
The map on skin_test is procedural, made by the game.
Lists and filters
Which Rust Charts lists and filters include skin_test?
The Rust Charts lists that carry skin_test are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on skin_test mean?
gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags skin_test publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join skin_test?
The console is behind F1 in Rust: enter client.connect 95.79.77.56:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.