Off air · chart position #5,469
Local Playtest Server
Offline 95.70.229.122:28015 checked 1d ago
Players
Local Playtest Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 07:36 UTC23d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Local Playtest Server online, and how reliable is it?
Right now Local Playtest Server is not running; the last sighting was 30 hours ago. 72 of 168 hours is what it managed over the past 7 full days, 43% of the time. Its earliest entry with Rust Charts dates from 23 September 2026.
Where is Local Playtest Server located?
No region is published by Local Playtest Server. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 95.70.229.122:28015.
Which version of Rust does Local Playtest Server run?
Rust network protocol 2635 and build 168909 on Windows is what Local Playtest Server runs. Steam updates your game for you; all you need is the same protocol to join.
Who is on
How busy is Local Playtest Server?
Local Playtest Server is offline at the moment; the last sighting was 30 hours ago. Over the last week it averaged 0 players; the high point was 1. Over the past 48 hours, 03:00 UTC drew the most, at 1 players on average.
How does Local Playtest Server rank against other Rust servers?
The top 25% of ranked servers includes Local Playtest Server, at #5,469 on player hours for the last week.
Wipe days
What does wipe day look like on Local Playtest Server?
Its recent wipes peaked at an average of 1 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on Local Playtest Server?
Local Playtest Server's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 23 days 15 hours.
Rules and world
What are the rules and settings on Local Playtest Server?
No gather rate appears in the name Local Playtest Server. Up to 8 players per group, as the game sets by default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.
Which map does Local Playtest Server run?
The map on Local Playtest Server is procedural, made by the game.
Tag guide
Which Rust Charts lists and filters include Local Playtest Server?
The Rust Charts lists that carry Local Playtest Server are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Local Playtest Server mean?
These are the tags Local Playtest Server makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join Local Playtest Server?
Press F1 in Rust to open the console and type client.connect 95.70.229.122:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.