Off air · chart position #15,833
local
Offline 95.24.124.138:35100 checked 19d ago
Players
local
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is local online, and how reliable is it?
You will not get on local just now: it is offline, last seen 19 days ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Its earliest entry with Rust Charts dates from 9 October 2026.
Where is local located?
No region is published by local; the region code is pol. Rust Charts shows the location a server claims, not where the machine actually is. 95.24.124.138:35100 is its address.
Which version of Rust does local run?
Rust network protocol 2574 and build 111282 on Windows is what local runs. Joining needs the same protocol on your game; Steam handles the update.
Population
How busy is local?
local shows as offline now, with its last appearance 19 days ago.
How does local rank against other Rust servers?
In the seven-day player hours table, local is #15,833, inside the top 72% of all ranked servers.
Wipes and resets
What is the wipe schedule on local?
Too few wipes on record for local to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 19 days 1 hours.
How it is set up
What are the rules and settings on local?
You will not find a gather rate in the name local. No group limit is published. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Valve's VAC anti-cheat is not active.
Which map does local run?
Generated by the game, the map on local is procedural.
Tag guide
Which Rust Charts lists and filters include local?
These Rust Charts lists include local: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o.
What do the server tags on local mean?
These are the tags local makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; v2574 (Protocol): Your game must run protocol 2574 to get in; cs111282 (Build): The game build is 111282; ptrak (Networking): RakNet is the network layer here, the game's default; $rpol (Region code): pol is the region code recorded for this server; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Plugins or changed settings put this server under Modded. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join local?
Enter client.connect 95.24.124.138:35100 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.