Rust Charts100,368 playing · live

Off air · chart position #10,182

Rust Devblog Server

Offline 94.249.198.156:28015 checked 5d ago

moddedcarbon
Launch Rust and join
1/ 10
players now
10% full
0
7-day average
peak 1
#10,182
rank
top 46%
31d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

Rust Devblog Server

1on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
85 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
150 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
58 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 91 on average
153 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
346 / 350
From the figures on this page

Quick answers

Server details

Is Rust Devblog Server online, and how reliable is it?

You will not get on Rust Devblog Server just now: it is offline, last seen 5 days 10 hours ago. It stayed up 9% of the last 7 full days, 15 of 168 hours. The first record Rust Charts holds of it is 16 October 2026.

Where is Rust Devblog Server located?

There's no region listed for Rust Devblog Server. Rust Charts shows the location a server claims, not where the machine actually is. 94.249.198.156:28015 is its address.

Which version of Rust does Rust Devblog Server run?

Rust network protocol 2362 on Windows is the version Rust Devblog Server runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Who is on

How busy is Rust Devblog Server?

Rust Devblog Server is offline at the moment; the last sighting was 5 days 10 hours ago. Averaging 0 players across seven days, it reached 1 at most.

How does Rust Devblog Server rank against other Rust servers?

In the seven-day player hours table, Rust Devblog Server is #10,182, inside the top 46% of all ranked servers.

Wipes and resets

What is the wipe schedule on Rust Devblog Server?

The record of Rust Devblog Server's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 31 days 19 hours.

Settings and map

What are the rules and settings on Rust Devblog Server?

You will not find a gather rate in the name Rust Devblog Server. There is no published group limit. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. You will find Carbon plugins running. Valve's VAC anti-cheat is not active.

Which map does Rust Devblog Server run?

The map on Rust Devblog Server is procedural, made by the game.

Lists and filters

Which Rust Charts lists and filters include Rust Devblog Server?

These Rust Charts lists include Rust Devblog Server: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y.

What do the server tags on Rust Devblog Server mean?

These are the tags Rust Devblog Server makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; v2362 (Protocol): Your game must run protocol 2362 to get in; ptrak (Networking): The network layer is RakNet, the game's usual one; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): This server's plugin framework is Carbon; hil2cpp (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch; stok (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Getting in

How do I join Rust Devblog Server?

Enter client.connect 94.249.198.156:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
v2362
Protocol Your game must run protocol 2362 to get in.
ptrak
Networking The network layer is RakNet, the game's usual one.

Mods and access

^z
Modded Listed as modded because plugins or settings differ from the base game.
^y
Carbon This server's plugin framework is Carbon.

Other

hil2cpp
Custom tag A custom tag: added by the owner or a plugin, not by Facepunch.
stok
Custom tag A custom tag: added by the owner or a plugin, not by Facepunch.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.