Rust Charts43,056 playing · live

Off air · chart position #15,552

Rust Devblog Server

Offline 94.229.24.253:28015 checked 35d ago

moddedcarbon
Launch Rust and join
0/ 10
players now
0% full
0
7-day average
peak –
#15,552
rank
top 71%
36d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

Rust Devblog Server

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
34 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
34 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
28 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
4 / 1000
From the figures on this page

Quick answers

Server details

Is Rust Devblog Server online, and how reliable is it?

Rust Devblog Server is down at the moment, having last been seen 35 days 4 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Rust Charts has tracked it since 23 September 2026.

Where is Rust Devblog Server located?

There's no region listed for Rust Devblog Server. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 94.229.24.253:28015.

Which version of Rust does Rust Devblog Server run?

Rust network protocol 2362 on Windows is what Rust Devblog Server runs. Steam updates your game for you; all you need is the same protocol to join.

Population

How busy is Rust Devblog Server?

Last seen 35 days 4 hours ago, Rust Devblog Server is currently offline.

How does Rust Devblog Server rank against other Rust servers?

Player hours over the past week put Rust Devblog Server at #15,552, among the top 71% of ranked servers.

Wipe schedule

What is the wipe schedule on Rust Devblog Server?

Too few wipes on record for Rust Devblog Server to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 36 days 6 hours.

Settings and map

What are the rules and settings on Rust Devblog Server?

No gather rate appears in the name Rust Devblog Server. There is no published group limit. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Carbon. Valve's VAC anti-cheat is active.

Which map does Rust Devblog Server run?

A procedural map, generated by the game, is what Rust Devblog Server runs.

Lists and filters

Which Rust Charts lists and filters include Rust Devblog Server?

The Rust Charts lists that carry Rust Devblog Server are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

What do the server tags on Rust Devblog Server mean?

gmrust (Game mode): Standard survival rules apply; mp10 (Max players): 10 slots are available; v2362 (Protocol): The server speaks protocol 2362, so your game needs the same version; ptrak (Networking): RakNet is the network layer here, the game's default; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): Plugins run on Carbon here; hil2cpp (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch; stok (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch — that's the set of tags Rust Devblog Server publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Join details

How do I join Rust Devblog Server?

Enter client.connect 94.229.24.253:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Standard survival rules apply.
mp10
Max players 10 slots are available.
v2362
Protocol The server speaks protocol 2362, so your game needs the same version.
ptrak
Networking RakNet is the network layer here, the game's default.

Mods and access

^z
Modded Plugins or changed settings put this server under Modded.
^y
Carbon Plugins run on Carbon here.

Other

hil2cpp
Custom tag A custom tag: added by the owner or a plugin, not by Facepunch.
stok
Custom tag A custom tag: added by the owner or a plugin, not by Facepunch.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.