Off air · chart position #15,404
Rust Devblog Server
Offline 94.229.19.238:28015 checked 8d ago
Players
Rust Devblog Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Rust Devblog Server online, and how reliable is it?
Rust Devblog Server is down at the moment, having last been seen 8 days 13 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Its earliest entry with Rust Charts dates from 20 October 2026.
Where is Rust Devblog Server located?
No region is published by Rust Devblog Server. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 94.229.19.238:28015.
Which version of Rust does Rust Devblog Server run?
Rust network protocol 2362 on Windows is the version Rust Devblog Server runs. Joining needs the same protocol on your game; Steam handles the update.
Who is on
How busy is Rust Devblog Server?
Rust Devblog Server is offline at the moment; the last sighting was 8 days 13 hours ago.
How does Rust Devblog Server rank against other Rust servers?
Player hours over the past week put Rust Devblog Server at #15,404, among the top 69% of ranked servers.
Wipe schedule
What is the wipe schedule on Rust Devblog Server?
Rust Devblog Server's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 31 days 10 hours.
How it is set up
What are the rules and settings on Rust Devblog Server?
The name Rust Devblog Server carries no gather rate. No group limit is published. survival is the game mode, gather, build and raid in the standard game. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. Carbon plugins are running on it. The anti-cheat VAC from Valve is off.
Which map does Rust Devblog Server run?
A procedural map, generated by the game, is what Rust Devblog Server runs.
Tags explained
Which Rust Charts lists and filters include Rust Devblog Server?
The Rust Charts lists that carry Rust Devblog Server are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What do the server tags on Rust Devblog Server mean?
gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): The server holds 10 slots; v2362 (Protocol): Protocol 2362: join only if your game matches that version; ptrak (Networking): RakNet handles the network, as standard for the game; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): Plugins run on Carbon here; hil2cpp (Custom tag): The owner or a plugin added this tag; stok (Custom tag): The owner or a plugin added this tag — that's the set of tags Rust Devblog Server publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join Rust Devblog Server?
The console is behind F1 in Rust: enter client.connect 94.229.19.238:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.