Rust Charts99,275 playing · live

Off air · chart position #15,341

Rust Devblog Server

Offline 94.229.19.113:28015 checked 7d ago

moddedcarbon
Launch Rust and join
0/ 10
players now
0% full
0
7-day average
peak –
#15,341
rank
top 69%
31d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

Rust Devblog Server

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
153 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
95 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 87 on average
240 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
349 / 350
From the figures on this page

Quick answers

Host and version

Is Rust Devblog Server online, and how reliable is it?

Right now Rust Devblog Server is not running; the last sighting was 7 days 10 hours ago. Of the past 6 full days it was running for 0 of 144 hours, or 0% of the time. The first record Rust Charts holds of it is 22 October 2026.

Where is Rust Devblog Server located?

No region is published by Rust Devblog Server. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 94.229.19.113:28015 is its address.

Which version of Rust does Rust Devblog Server run?

The build behind Rust Devblog Server is Rust network protocol 2362, hosted on Windows. Steam updates your game for you; all you need is the same protocol to join.

Player counts

How busy is Rust Devblog Server?

Rust Devblog Server is offline at the moment; the last sighting was 7 days 10 hours ago. 0 players was the seven-day average.

How does Rust Devblog Server rank against other Rust servers?

In the seven-day player hours table, Rust Devblog Server is #15,341, inside the top 69% of all ranked servers.

Wipes and resets

What is the wipe schedule on Rust Devblog Server?

Rust Devblog Server's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 31 days 16 hours is how long ago its current world was made.

How it is set up

What are the rules and settings on Rust Devblog Server?

The name Rust Devblog Server carries no gather rate. The group limit is not published. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. Carbon plugins are running on it. VAC is off: that is Valve's anti-cheat.

Which map does Rust Devblog Server run?

Generated by the game, the map on Rust Devblog Server is procedural.

Lists and filters

Which Rust Charts lists and filters include Rust Devblog Server?

These Rust Charts lists include Rust Devblog Server: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Carbon ^y.

What do the server tags on Rust Devblog Server mean?

These are the tags Rust Devblog Server makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; v2362 (Protocol): Your game must run protocol 2362 to get in; ptrak (Networking): RakNet handles the network, as standard for the game; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Carbon serves as the plugin framework; hil2cpp (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch; stok (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Getting in

How do I join Rust Devblog Server?

The console is behind F1 in Rust: enter client.connect 94.229.19.113:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
v2362
Protocol Your game must run protocol 2362 to get in.
ptrak
Networking RakNet handles the network, as standard for the game.

Mods and access

^z
Modded Listed as modded because plugins or settings differ from the base game.
^y
Carbon Carbon serves as the plugin framework.

Other

hil2cpp
Custom tag A custom tag: added by the owner or a plugin, not by Facepunch.
stok
Custom tag A custom tag: added by the owner or a plugin, not by Facepunch.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.