Off air · chart position #15,668
Rust Devblog Server
Offline 94.229.18.9:28015 checked 16d ago
Players
Rust Devblog Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Rust Devblog Server online, and how reliable is it?
You will not get on Rust Devblog Server just now: it is offline, last seen 16 days 6 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Its earliest entry with Rust Charts dates from 11 October 2026.
Where is Rust Devblog Server located?
From Rust Devblog Server, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 94.229.18.9:28015.
Which version of Rust does Rust Devblog Server run?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Who is on
How busy is Rust Devblog Server?
Rust Devblog Server shows as offline now, with its last appearance 16 days 6 hours ago.
How does Rust Devblog Server rank against other Rust servers?
Player hours over the past week put Rust Devblog Server at #15,668, among the top 71% of ranked servers.
Wipe schedule
What is the wipe schedule on Rust Devblog Server?
Too few wipes on record for Rust Devblog Server to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 16 days 6 hours.
Settings and map
What are the rules and settings on Rust Devblog Server?
No gather rate appears in the name Rust Devblog Server. There is no published group limit. You play survival, gather, build and raid in the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Carbon plugins running. The anti-cheat VAC from Valve is off.
Which map does Rust Devblog Server run?
The map on Rust Devblog Server is procedural, made by the game.
Tags explained
Which Rust Charts lists and filters include Rust Devblog Server?
The Rust Charts lists that carry Rust Devblog Server are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What do the server tags on Rust Devblog Server mean?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It has 50 slots; v2362 (Protocol): The server speaks protocol 2362, so your game needs the same version; ptrak (Networking): RakNet is the network layer here, the game's default; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Carbon serves as the plugin framework; hil2cpp (Custom tag): Custom tag: set by the owner or a plugin; stok (Custom tag): Custom tag: set by the owner or a plugin — that's the set of tags Rust Devblog Server publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join Rust Devblog Server?
The console is behind F1 in Rust: enter client.connect 94.229.18.9:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.