Off air · chart position #15,828
Rust Devblog Server
Offline 94.229.18.11:28015 checked 18d ago
Players
Rust Devblog Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Rust Devblog Server online, and how reliable is it?
Right now Rust Devblog Server is not running; the last sighting was 18 days 18 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Rust Charts has tracked it since 10 October 2026.
Where is Rust Devblog Server located?
No region is published by Rust Devblog Server. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 94.229.18.11:28015.
Which version of Rust does Rust Devblog Server run?
Rust network protocol 2362 on Windows is the version Rust Devblog Server runs. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is Rust Devblog Server?
Last seen 18 days 18 hours ago, Rust Devblog Server is currently offline.
How does Rust Devblog Server rank against other Rust servers?
Player hours over the past week put Rust Devblog Server at #15,828, among the top 72% of ranked servers.
Wipes and resets
What is the wipe schedule on Rust Devblog Server?
Too few wipes on record for Rust Devblog Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 31 days 4 hours.
Rules and world
What are the rules and settings on Rust Devblog Server?
No gather rate appears in the name Rust Devblog Server. There is no published group limit. survival is the game mode, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Carbon plugins running. VAC is off: that is Valve's anti-cheat.
Which map does Rust Devblog Server run?
The map on Rust Devblog Server is procedural, made by the game.
Tags explained
Which Rust Charts lists and filters include Rust Devblog Server?
The Rust Charts lists that carry Rust Devblog Server are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What do the server tags on Rust Devblog Server mean?
The game's server browser sees these tags from Rust Devblog Server: gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): 10 slots are available; v2362 (Protocol): Your game must run protocol 2362 to get in; ptrak (Networking): The network layer is RakNet, the game's usual one; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): Plugins run on Carbon here; hil2cpp (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch; stok (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join Rust Devblog Server?
Enter client.connect 94.229.18.11:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.