Off air · chart position #15,443
Rust Devblog Server
Offline 94.229.16.35:28015 checked 15d ago
Players
Rust Devblog Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 22:14 UTC15d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Rust Devblog Server online, and how reliable is it?
You will not get on Rust Devblog Server just now: it is offline, last seen 15 days 5 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Rust Charts has tracked it since 12 October 2026.
Where is Rust Devblog Server located?
From Rust Devblog Server, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 94.229.16.35:28015.
Which version of Rust does Rust Devblog Server run?
Rust network protocol 2362 on Windows is the version Rust Devblog Server runs. Joining needs the same protocol on your game; Steam handles the update.
Who is on
How busy is Rust Devblog Server?
Rust Devblog Server is offline at the moment; the last sighting was 15 days 5 hours ago.
How does Rust Devblog Server rank against other Rust servers?
The top 71% of ranked servers includes Rust Devblog Server, at #15,443 on player hours for the last week.
Wipes and resets
What does wipe day look like on Rust Devblog Server?
The busiest point of its recent wipes averaged 0 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on Rust Devblog Server?
Rust Devblog Server's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 15 days 6 hours.
Settings and map
What are the rules and settings on Rust Devblog Server?
The name Rust Devblog Server carries no gather rate. No group limit is published. You play survival, gather, build and raid in the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Carbon plugins running. The anti-cheat VAC from Valve is off.
Which map does Rust Devblog Server run?
Generated by the game, the map on Rust Devblog Server is procedural.
Lists and filters
Which Rust Charts lists and filters include Rust Devblog Server?
The Rust Charts lists that carry Rust Devblog Server are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What do the server tags on Rust Devblog Server mean?
These are the tags Rust Devblog Server makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It has 50 slots; v2362 (Protocol): Protocol 2362: join only if your game matches that version; ptrak (Networking): RakNet is the network layer here, the game's default; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): Plugins run on Carbon here; hil2cpp (Custom tag): Custom tag: set by the owner or a plugin; stok (Custom tag): Custom tag: set by the owner or a plugin. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join Rust Devblog Server?
Enter client.connect 94.229.16.35:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.