Off air · chart position #13,576
NatS
Offline 93.143.237.93:28015 checked 9d ago
Players
NatS
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is NatS online, and how reliable is it?
Right now NatS is not running; the last sighting was 9 days 18 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. The first record Rust Charts holds of it is 19 October 2026.
Where is NatS located?
No region is published by NatS. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 93.143.237.93:28015.
Which version of Rust does NatS run?
Rust network protocol 2634 and build 167781 on Windows is the version NatS runs. Steam updates your game for you; all you need is the same protocol to join.
Population
How busy is NatS?
NatS is offline at the moment; the last sighting was 9 days 18 hours ago.
How does NatS rank against other Rust servers?
The top 62% of ranked servers includes NatS, at #13,576 on player hours for the last week.
Wipes and resets
What is the wipe schedule on NatS?
The record of NatS's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 22 days 22 hours.
Rules and world
What are the rules and settings on NatS?
No gather rate appears in the name NatS. The default group size of 8 players applies here. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. The anti-cheat VAC from Valve is on.
Which map does NatS run?
Generated by the game, the map on NatS is procedural.
Tag guide
Which Rust Charts lists and filters include NatS?
These Rust Charts lists include NatS: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on NatS mean?
The game's server browser sees these tags from NatS: gmrust (Game mode): Standard survival rules apply; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): This server reports build 167781; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join NatS?
The console is behind F1 in Rust: enter client.connect 93.143.237.93:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.