Rust Charts32,896 playing · live

Off air · chart position #15,349

neurocore solo: experimental

Offline 92.208.174.128:28015 checked 3d ago

moddedcarbon
Launch Rust and join
0/ 3
players now
0% full
0
7-day average
peak –
#15,349
rank
top 69%
23d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

neurocore solo: experimental

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct9 Oct13 Oct17 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
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no group limit · 153 on average
36 / 500
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EU · groups of 8+ · weekly · 128 on average
124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
42 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
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RustSpain.com | EU Main
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1 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
0 / 1000
From the figures on this page

Quick answers

Host and version

Is neurocore solo: experimental online, and how reliable is it?

Right now neurocore solo: experimental is not running; the last sighting was 3 days 9 hours ago. It stayed up 4% of the last 7 full days, 6 of 168 hours. The first record Rust Charts holds of it is 5 October 2026.

Where is neurocore solo: experimental located?

No region is published by neurocore solo: experimental. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 92.208.174.128:28015.

Which version of Rust does neurocore solo: experimental run?

Rust network protocol 2635 and build 168909 on Linux is the version neurocore solo: experimental runs. Steam updates your game for you; all you need is the same protocol to join.

Player counts

How busy is neurocore solo: experimental?

neurocore solo: experimental is offline at the moment; the last sighting was 3 days 9 hours ago. 0 players was the seven-day average.

How does neurocore solo: experimental rank against other Rust servers?

In the seven-day player hours table, neurocore solo: experimental is #15,349, inside the top 69% of all ranked servers.

Wipe days

What is the wipe schedule on neurocore solo: experimental?

Too few wipes on record for neurocore solo: experimental to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 23 days 5 hours is how long ago its current world was made.

Rules and world

What are the rules and settings on neurocore solo: experimental?

You will not find a gather rate in the name neurocore solo: experimental. 8 players is the group limit, the default for the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Carbon. Valve's VAC anti-cheat is not active.

Which map does neurocore solo: experimental run?

A procedural map, generated by the game, is what neurocore solo: experimental runs.

Tags explained

Which Rust Charts lists and filters include neurocore solo: experimental?

These Rust Charts lists include neurocore solo: experimental: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on neurocore solo: experimental mean?

These are the tags neurocore solo: experimental makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp3 (Max players): It has 3 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): Carbon serves as the plugin framework. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

How to join

How do I join neurocore solo: experimental?

Enter client.connect 92.208.174.128:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, in the standard Rust form.
mp3
Max players It has 3 slots.
ts8
Group limit 8 per team, as the game ships it.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code The region code is unset.

Mods and access

^z
Modded This one is modded, so plugins or settings alter play.
^y
Carbon Carbon serves as the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.