Rust Charts33,677 playing · live

On air · chart position #3,513

24HG | Rust | Main #1

Online 91.99.37.118:28103 checked 8m ago

moddedoxide
Launch Rust and join Website
48 hours · an hour a bar · full height is 200
1/ 200
players now
0% full
1
7-day average
peak 5
#3,513
rank
top 16%
3d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

24HG | Rust | Main #1

1on now · 48h peak 5
AveragePeak
0246804:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Channel 02

Server performance

02040608004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9.2 days
usual gap
between real wipes
75%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 4

The first 48 hours of its last wipes

Sun 25 OctThu 15 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 15:14 UTC3d ago 3 – running 0
Thu 15 Oct, 19:14 UTC13d ago 4 held half 9.8 days 0
Wed 14 Oct, 19:01 UTC14d ago 4 – 1 days 0
Sun 4 Oct, 07:36 UTC24d ago 3 halved by day 2 10.5 days 0
Fri 25 Sep, 18:20 UTC33d ago 2 halved by day 6 8.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 154 on average
31 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
39 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
11 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
1 / 1000
From the figures on this page

Quick answers

Server details

Is 24HG | Rust | Main #1 online, and how reliable is it?

You will find 24HG | Rust | Main #1 online at this moment. About 3 days 5 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. The first record Rust Charts holds of it is 13 September 2026.

Where is 24HG | Rust | Main #1 located?

No region is published by 24HG | Rust | Main #1. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 91.99.37.118:28103 is its address.

Which version of Rust does 24HG | Rust | Main #1 run?

Rust network protocol 2635 and build 168909 on Linux is what 24HG | Rust | Main #1 runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does 24HG | Rust | Main #1 run smoothly?

Never under 60, and 60 server fps on average, is how the last 48 hours went. At its fullest it held 18,990 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,991 MB. What players feel as lag comes from low fps and an entity count on the rise.

Population

How busy is 24HG | Rust | Main #1?

Right now 1 players are on 24HG | Rust | Main #1, out of 200 slots. Seven-day figures: 1 players on average and 5 at the peak. 21:00 UTC was the peak of the last 48 hours, with 5 players on average.

How does 24HG | Rust | Main #1 rank against other Rust servers?

The top 16% of ranked servers includes 24HG | Rust | Main #1, at #3,513 on player hours for the last week.

Wipes and resets

What does wipe day look like on 24HG | Rust | Main #1?

Its recent wipes peaked at an average of 4 players. The crowd on the latest wipe hit its peak 4 hours in. Above half the peak until the next wipe: that happened in 33% of its recent wipes. Day 4 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on 24HG | Rust | Main #1?

With irregular wipe times on 24HG | Rust | Main #1, the next wipe cannot be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 3 days 7 hours.

How it is set up

What are the rules and settings on 24HG | Rust | Main #1?

You will not find a gather rate in the name 24HG | Rust | Main #1. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.

Which map does 24HG | Rust | Main #1 run?

A procedural map of size 4,000 with seed 1337, generated by the game, is what 24HG | Rust | Main #1 runs. Since the same size and seed give the same map, this page links to it on RustMaps. You will see the map name as: Custom Map.

Tags explained

Which Rust Charts lists and filters include 24HG | Rust | Main #1?

The Rust Charts lists that carry 24HG | Rust | Main #1 are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on 24HG | Rust | Main #1 mean?

gmvanilla (Game mode): Vanilla survival is the mode; mp200 (Max players): It has 200 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags 24HG | Rust | Main #1 publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Join details

How do I join 24HG | Rust | Main #1?

The console is behind F1 in Rust: enter client.connect 91.99.37.118:28103 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You can find its website at https://alpha.24hgaming.com/.

What each one means

Server tags

Published as mp200,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp200
Max players It has 200 slots.
ts8
Group limit Team size is capped at 8, the default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugins are handled by Oxide (uMod).
^z
Modded Listed as modded because plugins or settings differ from the base game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.