On air · chart position #15,411
RustMinds Dev
Online 91.62.141.141:28015 checked 11m ago
Players
RustMinds Dev
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is RustMinds Dev online, and how reliable is it?
Right now RustMinds Dev is running. 78 of 96 hours is what it managed over the past 4 full days, 81% of the time. Its earliest entry with Rust Charts dates from 23 October 2026.
Where is RustMinds Dev located?
From RustMinds Dev, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. 91.62.141.141:28015 is its address.
Which version of Rust does RustMinds Dev run?
The build behind RustMinds Dev is Rust network protocol 2633 and build 165217, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is RustMinds Dev?
On RustMinds Dev, 0 players are in and 20 slots are the ceiling. Its average over the past week comes to 0 players.
How does RustMinds Dev rank against other Rust servers?
Player hours over the past week put RustMinds Dev at #15,411, among the top 69% of ranked servers.
Wipe schedule
What is the wipe schedule on RustMinds Dev?
The record of RustMinds Dev's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 30 days 4 hours.
How it is set up
What are the rules and settings on RustMinds Dev?
You will not find a gather rate in the name RustMinds Dev. The default group size of 8 players applies here. You play survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Oxide. VAC is on: that is Valve's anti-cheat.
Which map does RustMinds Dev run?
The map on RustMinds Dev is procedural, made by the game.
Tags explained
Which Rust Charts lists and filters include RustMinds Dev?
The Rust Charts lists that carry RustMinds Dev are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustMinds Dev mean?
The game's server browser sees these tags from RustMinds Dev: gmrust (Game mode): Survival, in the standard Rust form; mp20 (Max players): It has 20 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): This server reports build 165217; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join RustMinds Dev?
Enter client.connect 91.62.141.141:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.