Off air · chart position #13,549
ServerDevServer
Offline 91.245.44.75:28017 checked 6d ago
Players
ServerDevServer
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 21:09 UTC7d ago | 1 | – | running | 1 |
| Mon 19 Oct, 14:41 UTC9d ago | 1 | – | 2.3 days | 1 |
| Fri 16 Oct, 18:50 UTC12d ago | 1 | – | 2.8 days | 1 |
| Thu 15 Oct, 15:23 UTC13d ago | 1 | – | 1.1 days | 1 |
| Sun 11 Oct, 05:19 UTC17d ago | 1 | – | 4.4 days | 1 |
| Sat 10 Oct, 09:28 UTC18d ago | 1 | – | 0.8 days | 1 |
| Fri 9 Oct, 21:27 UTC19d ago | 1 | – | 0.5 days | 2 |
| Thu 8 Oct, 00:11 UTC20d ago | 2 | – | 1.9 days | 0 |
| Wed 7 Oct, 00:14 UTC21d ago | 3 | – | 1 days | 1 |
| Mon 5 Oct, 23:13 UTC22d ago | 3 | – | 1 days | 1 |
| Sun 4 Oct, 05:05 UTC24d ago | 2 | – | 1.8 days | 0 |
| Wed 30 Sep, 14:59 UTC28d ago | 1 | held half | 3.6 days | 0 |
| Tue 29 Sep, 13:49 UTC29d ago | 1 | – | 1 days | 0 |
| Mon 28 Sep, 08:55 UTC30d ago | 2 | – | 1.2 days | 0 |
| Sun 27 Sep, 09:50 UTC31d ago | 2 | – | 1 days | 0 |
| Sat 26 Sep, 07:17 UTC32d ago | 1 | – | 1.1 days | 1 |
| Fri 25 Sep, 09:47 UTC33d ago | 1 | – | 0.9 days | 0 |
| Wed 23 Sep, 07:09 UTC35d ago | 1 | – | 2.1 days | 0 |
| Tue 22 Sep, 06:23 UTC36d ago | 1 | – | 1 days | 1 |
| Sun 20 Sep, 14:37 UTC38d ago | 1 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is ServerDevServer online, and how reliable is it?
ServerDevServer is down at the moment, having last been seen 6 days 21 hours ago. Of the past 7 full days it was running for 3 of 168 hours, or 2% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is ServerDevServer located?
No region is published by ServerDevServer. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 91.245.44.75:28017.
Which version of Rust does ServerDevServer run?
The build behind ServerDevServer is Rust network protocol 2634 and build 167781, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Population
How busy is ServerDevServer?
ServerDevServer shows as offline now, with its last appearance 6 days 21 hours ago. Seven-day figures: 0 players on average and 1 at the peak.
How does ServerDevServer rank against other Rust servers?
In the seven-day player hours table, ServerDevServer is #13,549, inside the top 61% of all ranked servers.
Wipe days
What does wipe day look like on ServerDevServer?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 1 hours in.
What is the wipe schedule on ServerDevServer?
With irregular wipe times on ServerDevServer, the next wipe cannot be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 6 days 23 hours.
Settings and map
What are the rules and settings on ServerDevServer?
You will not find a gather rate in the name ServerDevServer. The group limit is 30 players. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. Valve's VAC anti-cheat is not active.
Which map does ServerDevServer run?
A procedural map of size 5,000 with seed 543625, generated by the game, is what ServerDevServer runs. You can view it on RustMaps from this page: the same size and seed produce the same map. You will see the map name as: discord.gg/atlasrust.
Lists and filters
Which Rust Charts lists and filters include ServerDevServer?
These Rust Charts lists include ServerDevServer: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on ServerDevServer mean?
gmrust (Game mode): Standard survival rules apply; mp100 (Max players): The server holds 100 slots; ts30 (Group limit): No team can exceed 30; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167781 (Build): This server reports build 167781; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags ServerDevServer publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join ServerDevServer?
The console is behind F1 in Rust: enter client.connect 91.245.44.75:28017 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.