Rust Charts51,557 playing · live

Off air · chart position #7,179

ServerDevServer

Offline 91.245.44.75:28015 checked 1d ago

moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is 50
0/ 50
players now
0% full
0
7-day average
peak 1
#7,179
rank
top 32%
6d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

ServerDevServer

0on now
AveragePeak
0123400:0004:0008:0013:0017:0021:00

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct14 Oct21 Oct28 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.6 days
usual gap
between real wipes
40%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 15:38 UTC6d ago 1 – running 0
Thu 15 Oct, 14:55 UTC13d ago 0 – 7 days 1
Mon 12 Oct, 14:03 UTC16d ago 1 – 3 days 1
Fri 2 Oct, 17:51 UTC26d ago 1 – 9.8 days 1
Thu 1 Oct, 23:36 UTC FW27d ago 1 – 0.8 days 0
Fri 25 Sep, 08:11 UTC33d ago 0 – 6.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
51 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
39 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
52 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
9 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
6 / 1000
From the figures on this page

Quick answers

Server details

Is ServerDevServer online, and how reliable is it?

ServerDevServer is down at the moment, having last been seen 26 hours ago. 127 of 168 hours is what it managed over the past 7 full days, 76% of the time. Rust Charts has tracked it since 17 September 2026.

Where is ServerDevServer located?

There's no region listed for ServerDevServer. Rust Charts shows the location a server claims, not where the machine actually is. 91.245.44.75:28015 is its address.

Which version of Rust does ServerDevServer run?

The build behind ServerDevServer is Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you; all you need is the same protocol to join.

Who is on

How busy is ServerDevServer?

ServerDevServer is offline at the moment; the last sighting was 26 hours ago. Over the last week it averaged 0 players; the high point was 1.

How does ServerDevServer rank against other Rust servers?

The top 32% of ranked servers includes ServerDevServer, at #7,179 on player hours for the last week.

Wipe schedule

What does wipe day look like on ServerDevServer?

At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak.

What is the wipe schedule on ServerDevServer?

No next wipe can be predicted for ServerDevServer: it wipes at irregular times. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 6 days 4 hours is how long ago its current world was made.

How it is set up

What are the rules and settings on ServerDevServer?

The name ServerDevServer carries no gather rate. 8 players is the group limit, the default for the game. You play survival, raid, build and gather: the standard game. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Valve's VAC anti-cheat is not active.

Which map does ServerDevServer run?

Generated by the game, the map on ServerDevServer is procedural.

Tag guide

Which Rust Charts lists and filters include ServerDevServer?

The Rust Charts lists that carry ServerDevServer are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on ServerDevServer mean?

The game's server browser sees these tags from ServerDevServer: gmrust (Game mode): Standard survival rules apply; mp50 (Max players): It has 50 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): This server reports build 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): This one is modded, so plugins or settings alter play. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Getting in

How do I join ServerDevServer?

The console is behind F1 in Rust: enter client.connect 91.245.44.75:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival rules apply.
mp50
Max players It has 50 slots.
ts8
Group limit Team size is capped at 8, the default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build This server reports build 168909.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide The plugin framework is Oxide, also known as uMod.
^z
Modded This one is modded, so plugins or settings alter play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.