Rust Charts34,396 playing · live

On air · chart position #9,794

INTFO Rust | Procedural

Online 91.240.74.124:28015 checked 10m ago

moddedcarbon
Launch Rust and join Website
48 hours · an hour a bar · full height is 10
0/ 10
players now
0% full
0
7-day average
peak 2
#9,794
rank
top 44%
24d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

INTFO Rust | Procedural

0on now · 48h peak 2
AveragePeak
00.511.5206:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Channel 02

Server performance

02040608006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2.5

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 08:19 UTC24d ago 2 – running 0
Thu 1 Oct, 22:32 UTC FW26d ago 1 – 1.4 days 0
Sun 20 Sep, 11:26 UTC37d ago 1 halved by day 4 11.5 days 0
Fri 18 Sep, 11:05 UTC39d ago 1 halved by day 1 2 days 0
Thu 17 Sep, 20:42 UTC40d ago 1 – 0.6 days 0
Wed 16 Sep, 22:44 UTC41d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 158 on average
51 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 114 on average
58 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
30 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
12 / 1000
From the figures on this page

Quick answers

Server details

Is INTFO Rust | Procedural online, and how reliable is it?

Right now INTFO Rust | Procedural is running. About 30 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. Rust Charts has tracked it since 16 September 2026.

Where is INTFO Rust | Procedural located?

No region is published by INTFO Rust | Procedural; the region code is pol. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 91.240.74.124:28015.

Which version of Rust does INTFO Rust | Procedural run?

The build behind INTFO Rust | Procedural is Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; all you need is the same protocol to join.

Does INTFO Rust | Procedural run smoothly?

The 48-hour average was 50 server fps; the lowest point was 2. At its fullest it held 79,822 entities: buildings, deployables and the rest of the world. At most it took 5,031 MB of memory. Rising entity counts and low fps are the source of the lag players report.

Who is on

How busy is INTFO Rust | Procedural?

Right now 0 players are on INTFO Rust | Procedural, out of 10 slots. Averaging 0 players across seven days, it reached 2 at most. 22:00 UTC was the peak of the last 48 hours, with 2 players on average.

How does INTFO Rust | Procedural rank against other Rust servers?

In the seven-day player hours table, INTFO Rust | Procedural is #9,794, inside the top 44% of all ranked servers.

Wipes and resets

What does wipe day look like on INTFO Rust | Procedural?

At their busiest, its recent wipes averaged 1 players. 33 hours into the latest wipe, the crowd reached its peak. Above half the peak until the next wipe: that happened in 0% of its recent wipes. By day 2.5 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on INTFO Rust | Procedural?

The wipes on INTFO Rust | Procedural come at irregular times, so no next one can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 24 days 20 hours.

Rules and world

What are the rules and settings on INTFO Rust | Procedural?

No gather rate appears in the name INTFO Rust | Procedural. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Carbon plugins running. Valve's VAC anti-cheat is active.

Which map does INTFO Rust | Procedural run?

INTFO Rust | Procedural runs a procedural map of size 3,500 with seed 1573025114, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.

Tags explained

Which Rust Charts lists and filters include INTFO Rust | Procedural?

The Rust Charts lists that carry INTFO Rust | Procedural are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on INTFO Rust | Procedural mean?

These are the tags INTFO Rust | Procedural makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $rpol (Region code): pol is the region code recorded for this server; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Plugins run on Carbon here. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

How to join

How do I join INTFO Rust | Procedural?

Enter client.connect 91.240.74.124:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. https://rust.intfo.ru is where its website sits.

What each one means

Server tags

Published as mp10,ptrak,$rpol,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, in the standard Rust form.
mp10
Max players The server holds 10 slots.
ts8
Group limit 8 per team, as the game ships it.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's usual one.
$rpol
Region code pol is the region code recorded for this server.

Mods and access

^z
Modded Listed as modded because plugins or settings differ from the base game.
^y
Carbon Plugins run on Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.