Rust Charts77,657 playing · live

Off air · chart position #9,229

Celestial Dev

Offline NA · us5 91.229.114.222:28015 checked 1d ago

moddedcarbon
Launch Rust and join
48 hours · an hour a bar · full height is 8
0/ 8
players now
0% full
0
7-day average
peak 1
#9,229
rank
top 41% · #1238 in NA
8d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Celestial Dev

0on now · 48h peak 1
AveragePeak
00.250.50.75115:0016:0017:0018:0019:0020:00

Hourly average and peak, UTC.

Channel 02

Server performance

02040608015:0016:0017:0018:0019:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep5 Oct10 Oct24 Oct29 Oct

Top 41% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

12.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 3 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 22:10 UTC8d ago 1 – running 0
Sat 3 Oct, 17:26 UTC25d ago 1 – 17.2 days 0
Sat 26 Sep, 19:42 UTC32d ago 1 halved by day 1 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 42 on average
14 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid
NA · groups of 8+ · 29 on average
6 / 50
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 27 on average
3 / 100
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 15 on average
7 / 150
[NA] Willjum's Casual Solo/Duo Monthly
NA · groups of 8+ · monthly · 14 on average
4 / 175
Hempville 420 No Kos Low Decay / Limited PvP
NA · groups of 8+ · monthly · 7 on average
2 / 90
From the figures on this page

Quick answers

Host and version

Is Celestial Dev online, and how reliable is it?

Right now Celestial Dev is not running; the last sighting was 42 hours ago. About 3 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 13 of 168 hours, or 8% of the time. Rust Charts has tracked it since 25 September 2026.

Where is Celestial Dev located?

In North America, according to its NA tag, sits Celestial Dev, with region code us5. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 91.229.114.222:28015.

Which version of Rust does Celestial Dev run?

Rust network protocol 2635 and build 168909 on Linux is what Celestial Dev runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does Celestial Dev run smoothly?

It averaged 38 server fps over the last 48 hours, with a floor of 13. At its fullest it held 13,884 entities: buildings, deployables and the rest of the world. Memory use peaked at 1,605 MB. Lag, as players experience it, is low fps plus entities piling up.

Who is on

How busy is Celestial Dev?

Celestial Dev shows as offline now, with its last appearance 42 hours ago. Over the last week it averaged 0 players; the high point was 1. 18:00 UTC was the peak of the last 48 hours, with 1 players on average.

How does Celestial Dev rank against other Rust servers?

On player hours for the past week, Celestial Dev is #9,229: top 41% overall and #1,238 in North America.

Wipes and resets

What does wipe day look like on Celestial Dev?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 0 hours in. Half the peak was the floor until the next wipe in 0% of recent wipes. By day 1 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on Celestial Dev?

No next wipe can be predicted for Celestial Dev: it wipes at irregular times. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 8 days 16 hours is how long ago its current world was made.

How it is set up

What are the rules and settings on Celestial Dev?

No gather rate appears in the name Celestial Dev. The default group size of 8 players applies here. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. You will find Carbon plugins running. The anti-cheat VAC from Valve is on.

Which map does Celestial Dev run?

Celestial Dev runs a procedural map of size 3,584 with seed 1337, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps. The name of the map is: COLONY.

Tags explained

Who runs Celestial Dev?

A shared operator is likely for Celestial Dev and 18 other tracked servers, all publishing a joinmyga.me hostname.

Which Rust Charts lists and filters include Celestial Dev?

These Rust Charts lists include Celestial Dev: Modded Rust servers and Region: North America. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Celestial Dev mean?

The game's server browser sees these tags from Celestial Dev: gmrust (Game mode): Standard survival rules apply; mp8 (Max players): 8 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $rus5 (Region code): us5 is the region code recorded for this server; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): This server's plugin framework is Carbon; NA (North America): The server browser files this one under North America. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Getting in

How do I join Celestial Dev?

Press F1 in Rust to open the console and type client.connect 91.229.114.222:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.

What each one means

Server tags

Published as mp8,ptrak,$rus5,v2635,NA,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival rules apply.
mp8
Max players 8 slots are available.
ts8
Group limit Team size is capped at 8, the default.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking RakNet handles the network, as standard for the game.
$rus5
Region code us5 is the region code recorded for this server.

Mods and access

^z
Modded Listed as modded because plugins or settings differ from the base game.
^y
Carbon This server's plugin framework is Carbon.

Region

NA
North America The server browser files this one under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.