Rust Charts36,584 playing · live

Off air · chart position #15,842

Test Server (Stevious Main & Mondays)

Offline 91.229.114.165:28010 checked 20d ago

moddedcarbon
Launch Rust and join Website
0/ 50
players now
0% full
0
7-day average
peak –
#15,842
rank
top 72%
21d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Test Server (Stevious Main & Mondays)

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct11 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 days
usual gap
between real wipes
38%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 23:20 UTC20d ago 0 – running 0
Wed 7 Oct, 21:25 UTC21d ago 2 – 1.1 days 0
Sun 4 Oct, 04:01 UTC25d ago 2 held half 3.7 days 0
Fri 2 Oct, 09:55 UTC26d ago 1 – 1.8 days 0
Wed 30 Sep, 22:27 UTC28d ago 2 – 1.5 days 0
Sun 27 Sep, 00:41 UTC32d ago 2 halved by day 2 3.9 days 0
Fri 25 Sep, 08:47 UTC33d ago 1 – 1.7 days 0
Wed 23 Sep, 21:58 UTC35d ago 3 – 1.5 days 0
Sat 19 Sep, 23:58 UTC39d ago 2 held half 3.9 days 0
Fri 18 Sep, 00:04 UTC41d ago 1 – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
70 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
97 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
32 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
7 / 1000
From the figures on this page

Quick answers

Server details

Is Test Server (Stevious Main & Mondays) online, and how reliable is it?

Test Server (Stevious Main & Mondays) is down at the moment, having last been seen 20 days 4 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Rust Charts has tracked it since 13 September 2026.

Where is Test Server (Stevious Main & Mondays) located?

From Test Server (Stevious Main & Mondays), no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 91.229.114.165:28010 is its address.

Which version of Rust does Test Server (Stevious Main & Mondays) run?

Rust network protocol 2634 and build 166652 on Linux is what Test Server (Stevious Main & Mondays) runs. Steam updates your game for you; all you need is the same protocol to join.

Population

How busy is Test Server (Stevious Main & Mondays)?

Last seen 20 days 4 hours ago, Test Server (Stevious Main & Mondays) is currently offline.

How does Test Server (Stevious Main & Mondays) rank against other Rust servers?

In the seven-day player hours table, Test Server (Stevious Main & Mondays) is #15,842, inside the top 72% of all ranked servers.

Wipe days

What does wipe day look like on Test Server (Stevious Main & Mondays)?

Its recent wipes peaked at an average of 1 players. The crowd on the latest wipe hit its peak 0 hours in. Half the peak was the floor until the next wipe in 50% of recent wipes. Day 2 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on Test Server (Stevious Main & Mondays)?

No next wipe can be predicted for Test Server (Stevious Main & Mondays): it wipes at irregular times. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 21 days 9 hours.

How it is set up

What are the rules and settings on Test Server (Stevious Main & Mondays)?

No gather rate appears in the name Test Server (Stevious Main & Mondays). The default group size of 8 players applies here. You play survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. Carbon plugins are running on it. Valve's VAC anti-cheat is active.

Which map does Test Server (Stevious Main & Mondays) run?

The map on Test Server (Stevious Main & Mondays) is procedural, size 3,950, seed 1337, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps. The name of the map is: Custom Map.

Tags explained

Which Rust Charts lists and filters include Test Server (Stevious Main & Mondays)?

These Rust Charts lists include Test Server (Stevious Main & Mondays): Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Test Server (Stevious Main & Mondays) mean?

These are the tags Test Server (Stevious Main & Mondays) makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs166652 (Build): This server reports build 166652; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): Plugins run on Carbon here. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

How to join

How do I join Test Server (Stevious Main & Mondays)?

Press F1 in Rust to open the console and type client.connect 91.229.114.165:28010. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you. https://stevious.io/ is where its website sits.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Standard survival rules apply.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team, as the game ships it.
v2634
Protocol The server speaks protocol 2634, so your game needs the same version.
cs166652
Build This server reports build 166652.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code The region code is unset.

Mods and access

^z
Modded Plugins or changed settings put this server under Modded.
^y
Carbon Plugins run on Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.