Off air · chart position #7,949
[DEV] Server
Offline 89.93.3.136:12015 checked 2d ago
Players
[DEV] Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 19:49 UTC8d ago | 0 | – | running | 0 |
| Sat 17 Oct, 08:31 UTC11d ago | 1 | held half | 2.5 days | 0 |
| Sun 4 Oct, 14:00 UTC23d ago | 1 | halved by day 1 | 12.8 days | 0 |
| Sat 3 Oct, 22:21 UTC24d ago | 1 | – | 0.7 days | 0 |
| Fri 2 Oct, 22:01 UTC25d ago | 1 | – | 1 days | 0 |
| Sun 27 Sep, 18:55 UTC30d ago | 2 | halved by day 4 | 5.1 days | 1 |
| Thu 24 Sep, 21:58 UTC33d ago | 1 | held half | 2.9 days | 1 |
| Wed 23 Sep, 20:25 UTC34d ago | 1 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is [DEV] Server online, and how reliable is it?
[DEV] Server is down at the moment, having last been seen 2 days 14 hours ago. Of the past 7 full days it was running for 32 of 168 hours, or 19% of the time. Rust Charts has tracked it since 13 September 2026.
Where is [DEV] Server located?
From [DEV] Server, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 89.93.3.136:12015.
Which version of Rust does [DEV] Server run?
The build behind [DEV] Server is Rust network protocol 2635 and build 168909, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Who is on
How busy is [DEV] Server?
Last seen 2 days 14 hours ago, [DEV] Server is currently offline. Over the last week it averaged 0 players; the high point was 2.
How does [DEV] Server rank against other Rust servers?
Player hours over the past week put [DEV] Server at #7,949, among the top 36% of ranked servers.
Wipe schedule
What does wipe day look like on [DEV] Server?
Its recent wipes peaked at an average of 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half the peak was the floor until the next wipe in 33% of recent wipes. By day 2.5 it had fallen below half in the wipes that did not hold.
What is the wipe schedule on [DEV] Server?
The wipes on [DEV] Server come at irregular times, so no next one can be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 8 days 14 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on [DEV] Server?
The name [DEV] Server carries no gather rate. 8 players is the group limit, the default for the game. You play survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. You will find Carbon plugins running. VAC is on: that is Valve's anti-cheat.
Which map does [DEV] Server run?
A procedural map, generated by the game, is what [DEV] Server runs.
Lists and filters
Which Rust Charts lists and filters include [DEV] Server?
The Rust Charts lists that carry [DEV] Server are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [DEV] Server mean?
gmrust (Game mode): Survival, in the standard Rust form; mp2 (Max players): 2 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): Carbon serves as the plugin framework — that's the set of tags [DEV] Server publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join [DEV] Server?
Enter client.connect 89.93.3.136:12015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.