Off air · chart position #7,979
[DEV] Server
Offline 89.93.3.136:12015 checked 1h ago
Players
[DEV] Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:47 UTC2d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is [DEV] Server online, and how reliable is it?
Right now [DEV] Server is not running; the last sighting was 1 hours ago. Going by the reported uptime, it restarted roughly 4 minutes ago. Of the past 3 full days it was running for 12 of 72 hours, or 17% of the time. The first record Rust Charts holds of it is 25 October 2026.
Where is [DEV] Server located?
From [DEV] Server, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 89.93.3.136:12015 is its address.
Which version of Rust does [DEV] Server run?
The build behind [DEV] Server is Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you; all you need is the same protocol to join.
Does [DEV] Server run smoothly?
It averaged 176 server fps over the last 48 hours, with a floor of 176. Buildings, deployables and all the rest of the world came to as many as 56,572 entities. Memory use peaked at 2,064 MB. Lag, as players experience it, is low fps plus entities piling up.
Player counts
How busy is [DEV] Server?
Last seen 1 hours ago, [DEV] Server is currently offline. Over the last week it averaged 1 players; the high point was 2.
How does [DEV] Server rank against other Rust servers?
Player hours over the past week put [DEV] Server at #7,979, among the top 36% of ranked servers.
Wipe schedule
What does wipe day look like on [DEV] Server?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe hit its peak 1 hours in.
What is the wipe schedule on [DEV] Server?
The record of [DEV] Server's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 2 days 6 hours.
Rules and world
What are the rules and settings on [DEV] Server?
The name [DEV] Server carries no gather rate. 8 players is the group limit, the default for the game. survival is the game mode, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Carbon. VAC is on: that is Valve's anti-cheat.
Which map does [DEV] Server run?
The map on [DEV] Server is procedural, size 3,500, seed 799696644, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tags explained
Which Rust Charts lists and filters include [DEV] Server?
The Rust Charts lists that carry [DEV] Server are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on [DEV] Server mean?
These are the tags [DEV] Server makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): It has 2 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): Plugins run on Carbon here. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join [DEV] Server?
The console is behind F1 in Rust: enter client.connect 89.93.3.136:12015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.