On air · chart position #4,623
Gamed!de SNF
Online 89.163.193.54:28015 checked 11m ago
Players
Gamed!de SNF
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 34 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 03:17 UTC26d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Gamed!de SNF online, and how reliable is it?
You will find Gamed!de SNF online at this moment. The uptime it reports puts its last restart about 4 hours ago. It stayed up 100% of the last 7 full days, 168 of 168 hours. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is Gamed!de SNF located?
There's no region listed for Gamed!de SNF. Rust Charts shows the location a server claims, not where the machine actually is. 89.163.193.54:28015 is its address.
Which version of Rust does Gamed!de SNF run?
Rust network protocol 2635 and build 168909 on Linux is what Gamed!de SNF runs. Joining needs the same protocol on your game; Steam handles the update.
Does Gamed!de SNF run smoothly?
The 48-hour average was 29 server fps; the lowest point was 2. Buildings, deployables and all the rest of the world came to as many as 118,442 entities. At most it took 4,485 MB of memory. Rising entity counts and low fps are the source of the lag players report.
Who is on
How busy is Gamed!de SNF?
On Gamed!de SNF, 0 players are in and 10 slots are the ceiling. Seven-day figures: 0 players on average and 4 at the peak. Over the past 48 hours, 17:00 UTC drew the most, at 1 players on average.
How does Gamed!de SNF rank against other Rust servers?
The top 21% of ranked servers includes Gamed!de SNF, at #4,623 on player hours for the last week.
Wipes and resets
What does wipe day look like on Gamed!de SNF?
Its recent wipes peaked at an average of 3 players. The crowd on the latest wipe hit its peak 34 hours in.
What is the wipe schedule on Gamed!de SNF?
Too few wipes on record for Gamed!de SNF to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 26 days 6 hours.
How it is set up
What are the rules and settings on Gamed!de SNF?
No gather rate appears in the name Gamed!de SNF. Up to 8 players per group, as the game sets by default. You play survival, raid, build and gather: the standard game. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. Valve's VAC anti-cheat is active.
Which map does Gamed!de SNF run?
The map on Gamed!de SNF is procedural, size 4,500, seed 6738, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tags explained
Which Rust Charts lists and filters include Gamed!de SNF?
The Rust Charts lists that carry Gamed!de SNF are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Gamed!de SNF mean?
These are the tags Gamed!de SNF makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp10 (Max players): 10 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join Gamed!de SNF?
Enter client.connect 89.163.193.54:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.