Off air · chart position #15,955
TestServ12
Offline 89.125.214.42:35001 checked 22d ago
Players
TestServ12
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 13:29 UTC27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is TestServ12 online, and how reliable is it?
TestServ12 is down at the moment, having last been seen 22 days 6 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. The first record Rust Charts holds of it is 30 September 2026.
Where is TestServ12 located?
From TestServ12, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 89.125.214.42:35001 is its address.
Which version of Rust does TestServ12 run?
Rust network protocol 2634 and build 166586 on Windows is what TestServ12 runs. Steam updates your game for you; all you need is the same protocol to join.
Player counts
How busy is TestServ12?
Last seen 22 days 6 hours ago, TestServ12 is currently offline.
How does TestServ12 rank against other Rust servers?
Player hours over the past week put TestServ12 at #15,955, among the top 72% of ranked servers.
Wipe days
What does wipe day look like on TestServ12?
The busiest point of its recent wipes averaged 0 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on TestServ12?
The record of TestServ12's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 27 days 5 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on TestServ12?
No gather rate appears in the name TestServ12. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. VAC is on: that is Valve's anti-cheat.
Which map does TestServ12 run?
The map on TestServ12 is procedural, size 1,000, seed 352165132, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Lists and filters
Which Rust Charts lists and filters include TestServ12?
These Rust Charts lists include TestServ12: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TestServ12 mean?
These are the tags TestServ12 makes public, and the server browser reads them: gmvanilla (Game mode): The mode here is vanilla survival; mp200 (Max players): 200 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): Build 166586 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join TestServ12?
The console is behind F1 in Rust: enter client.connect 89.125.214.42:35001 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.