Off air · chart position #16,757
TestServ12
Offline 89.125.214.42:28015 checked 28d ago
Players
TestServ12
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is TestServ12 online, and how reliable is it?
Right now TestServ12 is not running; the last sighting was 28 days 4 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Its earliest entry with Rust Charts dates from 30 September 2026.
Where is TestServ12 located?
From TestServ12, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 89.125.214.42:28015.
Which version of Rust does TestServ12 run?
Rust network protocol 2633 and build 165217 on Windows is what TestServ12 runs. Joining needs the same protocol on your game; Steam handles the update.
Who is on
How busy is TestServ12?
Last seen 28 days 4 hours ago, TestServ12 is currently offline.
How does TestServ12 rank against other Rust servers?
The top 70% of ranked servers includes TestServ12, at #16,757 on player hours for the last week.
Wipe days
What is the wipe schedule on TestServ12?
Too few wipes on record for TestServ12 to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 28 days 9 hours.
How it is set up
What are the rules and settings on TestServ12?
No gather rate appears in the name TestServ12. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.
Which map does TestServ12 run?
TestServ12 runs a procedural map of size 1,000 with seed 352165132, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tag guide
Which Rust Charts lists and filters include TestServ12?
These Rust Charts lists include TestServ12: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TestServ12 mean?
The game's server browser sees these tags from TestServ12: gmvanilla (Game mode): The mode here is vanilla survival; mp50 (Max players): It has 50 slots; ts8 (Group limit): Team size is capped at 8, the default; v2633 (Protocol): Protocol 2633: join only if your game matches that version; cs165217 (Build): This server reports build 165217; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Plugins or changed settings put this server under Modded. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join TestServ12?
The console is behind F1 in Rust: enter client.connect 89.125.214.42:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.